Blinding pulse

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Blinding pulse

Blinding pulse

Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.

Base Stats

Type
Psycast

Ability

Psylink Level
2
Psyfocus Cost
1.1%
Neural Heat Gain
20
Casting Time
60 ticks (1 sec)
Range
24.9 tiles
Effect Radius
3.9 tiles
Duration
1,800 ticks (30 secs)
Goodwill Impact
-15
Caster Must Be Capable of Violence
False

Blinding pulse is a level 2 psycast that reduces the sight capacity of pawns in its area of effect.

Acquisition

There are two ways to acquire the blinding pulse psycast:

  1. Upon reaching psylink level 2, a random psycast of level 2 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 2 psycast.
  2. Blinding pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

       <canTargetSelf>True</canTargetSelf>
       <canTargetAnimals>True</canTargetAnimals>
       <canTargetLocations>True</canTargetLocations>
       <applyGoodwillImpactToLodgers>False</

stat equivalent penalties

Analysis

The reduction of 50% sight is equivalent to -6 shooting and melee skill. This is useful if you can it at a chokepoint, hitting a lot of enemies at once. For pawns with the default melee skill of 4 (including all insectoids, fleshbeasts, and animals), this reduces their melee hit chance from 62% to 42%, leading to a 32% reduction in melee damage. Against enemy with low psychic sensitivity such as mechanoids, or pawns with higher skills, the decrease in damage will be smaller.

When fighting melee enemies at a chokepoint, this psycast is more useful than vertigo pulse, which doesn't reduce melee damage at all.

Version history

  • Royalty DLC Release - Added.
  • 1.1.2571 - Radius reduced from 5 to 4, range reduced from 25 to 20.