Electric smithy

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Revision as of 13:09, 8 August 2016 by Hostergaard (talk | contribs) (Added a value/work column to make it easier to figure out the most efficient item to produce for trade. Tilte (~) for approximate value and ... for repeating number.)
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Smithing bench

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A workbench equipped for weapons and tools production.

Base Stats

Type
ProductionWeapons
HP
180

Building

Size
1
Placeable
Y
Power
- 210 W

A smithing bench is used by colonists with the smithing skill to create weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.


Item Material needed Work to make Base Value Value/Work
Gladius 50 334 180 ~0.539
Long Sword 120 667 400 ~0.599
Knife 70 100 104 1.04
Shiv 10 5 21.2 3.8
Spear 90 417 280 0.671
Mace 75 250 210 0.84
Club 40 9 82 9.111...
Short Bow 40 20 60 3
Pila 120 24 90 3.75
Great Bow 180 29 180 ~ 6.207

Weapon Modifiers

Material Agility Blunt Sharp
Sandstone 0.6 1.00 0.50
Granite 0.6 1.00 0.65
Limestone 0.6 1.00 0.60
Slate 0.6 1.00 0.60
Marble 0.6 1.00 0.60
Silver 1.0 1.10 0.50
Gold 0.9 1.15 0.30
Steel 1.0 1.00 1.00
Plasteel 1.35 1.00 1.20
Wood 1.15 0.90 0.2
Uranium 0.6 1.40 1.10
Quality Base Damage Modifier
Awful 0.40
Shoddy 0.70
Poor 0.85
Normal 1.00
Good 1.10
Superior 1.30
Excellent 1.50
Masterwork 1.70
Legendary 2.1

If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.