Luciferium

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<ul><li>"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Luciferium

Luciferium b.png

A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.


Type
DrugMedical Drug
Stack Limit
150

Base Stats

Deterioration Rate
2
Flammability
1
Market Value
70
Mass
0.01
Max Hit Points
50
... further results

Stat Modifiers

... further results

A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.

After the first dose, there is no way to get the mechanites out, ever.

On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.


Gameplay Overview

Luciferium is a drug that can either be purchased, or found on raiders - there is no way to produce Luciferium. The main purpose of Luciferium is to save one's life with the dramatic blood filtration improvement it provides, but it also affects most of the pawn's other capacities. As it is a rare yet powerful drug, Luciferium is expensive to purchase and is found in scant amounts in ancient dangers.

Luciferium has to be taken every 6.667 days, otherwise the mechanites in Luciferium will lose cohesion, and a violent and possible fatal withdrawal will begin. In order to safely prevent this, create a Luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.

As of version 0.16.1393 (21 December 2016) Luciferium can heal old scars or permanent injuries, as long as the part is not destroyed or missing.

Luciferium can be administered to animals via the operations menu, substantially improving their combat effectiveness.

Detailed Effects

  • Improved blood filtration (+70%)
  • Improved metabolism (+20%)
  • Improved blood pumping (+15%)
  • Improved sight (+15%)
  • Improved consciousness (+10%)
  • Improved breathing (+10%)
  • Reduced pain (x80%)
  • 1 Scar/permanent injury removed every 900,000 to 1,800,000 ticks (15,000 - 30,000 seconds)

Side Effects

Luciferium has no side-effects other than the withdrawal symptoms that ensue if Luciferium demand isn't met.

Withdrawal Symptoms

Luciferium withdrawal is the worst out of any drug, as it's the only drug that will eventually kill if not taken regularly. Although it doesn't have as sizable of an impact in terms of capacities compared to drugs such as psychite, wake-up or go-juice, luciferium is deadly. Typical withdrawal symptoms include very frequent berserk mental breaks, acute pain, and impaired consciousness. Advanced withdrawal symptoms include death in an average time of 10 days after withdrawal starts. Unlike other withdrawals, Luciferium withdrawal doesn't directly affect mood. Instead it indirectly affects mood with the 'Acute Pain' thought.

Detailed Symptoms

  • Acute pain (+40%)
  • Impaired consciousness (80% max)
  • Berserk mental breaks (mtb of 0.4 days)
  • Death (mtb of 10 days)