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- 02:11, 18 October 2024 diff hist +64 Creepjoiner →Drawbacks
- 02:06, 18 October 2024 diff hist +509 Creepjoiner added some check tags regarding drawbacks, condensed pawns/animals/entities into just pawns as every creature is just a pawn. among other changes
- 17:22, 17 October 2024 diff hist +630 User:Maple653/Sandbox "This thought" purging, adding additional stuff
- 17:08, 16 October 2024 diff hist +83 Bionic tongue me when repetitive links also mentioning xenogerms current
- 17:03, 16 October 2024 diff hist 0 m Bionic jaw me when links have cap sensitivity current
- 17:39, 15 October 2024 diff hist +41 User:Maple653/Sandbox
- 02:11, 15 October 2024 diff hist +360 User:Maple653/Sandbox
- 00:57, 15 October 2024 diff hist +722 User:Maple653/Sandbox
- 23:49, 13 October 2024 diff hist +765 User:Maple653/Sandbox why did i take this task of documenting almost every single moodlet.
- 21:44, 13 October 2024 diff hist +17 Metalhorror →Infection
- 21:17, 13 October 2024 diff hist +1,492 User:Maple653/Sandbox
- 17:35, 13 October 2024 (diff | hist) . . +91 . . Treatment&medical farming on Talk:Scaria (Hide)
- 17:33, 13 October 2024 (diff | hist) . . +432 . . Treatment&medical farming on Talk:Scaria (Hide)
- 06:28, 13 October 2024 diff hist +128 Unnatural darkness →Analysis: added nutrifungus as a food source under analysis, while humanoids still get injured by darkness, mechs do not, kind of allowing them to bypass this limitation
- 22:01, 12 October 2024 diff hist +1,017 User:Maple653/Sandbox
- 00:58, 12 October 2024 diff hist +1,240 User:Maple653/Sandbox
- 20:07, 11 October 2024 diff hist +750 User:Maple653/Sandbox
- 05:31, 11 October 2024 diff hist +4 m User:Maple653/Sandbox →Thought details
- 05:30, 11 October 2024 diff hist +1,325 User:Maple653/Sandbox i am going insane, realizing this way of formatting may actually just be incredibly ineffective.
- 23:27, 10 October 2024 diff hist +1,714 User:Maple653/Sandbox "This thought occurs" fucking kill me
- 17:00, 10 October 2024 diff hist -265 User:Maple653/Sandbox →Execution
- 16:58, 10 October 2024 diff hist +2 m User:Maple653/Sandbox →= Flesh Limbs
- 16:58, 10 October 2024 diff hist +94 User:Maple653/Sandbox
- 16:57, 10 October 2024 diff hist +20,131 N User:Maple653/Sandbox moving in progress edit to a sandbox so i can just work on it later i suppose or have it reviewed, the original page itself has several missing moodlets usually from dlcs or recent updates so the template or database its transcribing from has to be edited
- 16:28, 10 October 2024 diff hist +32 N User:Maple653 Created page with "yipeee User:Maple653/Sandbox"
- 18:30, 8 October 2024 diff hist +1 Smoke launcher
- 18:30, 8 October 2024 diff hist +22 m Incinerator current
- 18:29, 8 October 2024 diff hist -511 Gunlink removed mentions of qualities as the most recent patch removed them
- 18:27, 8 October 2024 diff hist -2 Incinerator removed mentions of qualities as the most recent patch removed them
- 18:25, 8 October 2024 diff hist -267 Smoke launcher removed mentions of qualities as the most recent patch removed them
- 17:42, 7 October 2024 diff hist +1,121 Biosculpter pod added chronophagy alternative to bioregeneration, separated them and medic cycles, added niche for slow wound healing and long term diseases. also noted that the ritual requires psychic sensitivity so psychically deaf pawns like hussars cannot use them
- 22:04, 6 October 2024 diff hist +120 Revenant
- 22:02, 6 October 2024 diff hist +4,780 Revenant Undo revision 153440 by Maple653 (talk) okay so editing a section and then closing the pc causes that apparently Tag: Undo
- 22:02, 6 October 2024 diff hist -4,780 Revenant melee attack seems to be only used when like trapped recently by a wall or just... garage door i guess.
- 22:00, 6 October 2024 diff hist +573 Metalhorror more clarification on emerging and implantation before arrival, something note-worthy is that implantation before arrival is actually noted as "implanter insectoid" which caused the previous misconception that insectoid attacks are pathways, also erm actually metalhorrors just inflict cuts this is not guaranteed to cause bleeding and seems to scale with pain shock thresholds if i had to guess. if by pure luck a metalhorror cuts a solid part then no bleeding is caused
- 07:09, 5 October 2024 diff hist +541 Sanguophages added psychic ritual niche
- 17:17, 4 October 2024 (diff | hist) . . +8 . . Treatment&medical farming on Talk:Scaria (Hide)
- 17:17, 4 October 2024 (diff | hist) . . +783 . . Treatment&medical farming on Talk:Scaria (Hide)
- 00:09, 3 October 2024 diff hist -211 File:ToxGasMazeDevourers.gif →Summary current
- 20:13, 2 October 2024 (diff | hist) . . +226 . . Image difficulties on User talk:Maple653 (Hide)
- 17:05, 2 October 2024 diff hist -89 IED tox trap →Analysis: the stub shouldn't be needed anymore. current
- 17:03, 2 October 2024 (diff | hist) . . +31 . . Talk:IED tox trap . . Maple653 (talk | contribs) created topic summary on Tox gas optimizations
- 17:03, 2 October 2024 (diff | hist) . . 0 . . Tox gas optimizations on Talk:IED tox trap . . Maple653 (talk | contribs) marked the topic "Tox gas optimizations" as resolved (marked as resolved)
- 16:58, 2 October 2024 diff hist +115 IED tox trap adding gif, further optimizations for the killbox
- 16:56, 2 October 2024 diff hist 0 File:ToxGasMaze.png Maple653 uploaded a new version of File:ToxGasMaze.png current
- 16:46, 2 October 2024 diff hist 0 File:ToxGasMazeDevourers.gif Maple653 uploaded a new version of File:ToxGasMazeDevourers.gif
- 15:38, 2 October 2024 (diff | hist) . . +83 . . Tox gas optimizations on Talk:IED tox trap
- 05:13, 2 October 2024 (diff | hist) . . +648 . . N Tox gas optimizations on Talk:IED tox trap
- 05:11, 2 October 2024 diff hist +269 N File:ToxGasMazeDevourers.gif probably replace later with one that is on a testing save and actually gets them all since the idea of tox gas mazes is to be a zero effort way of clearing raids even if the stragglers would quickly die to gunfire anyway
- 04:36, 2 October 2024 diff hist +51 Tox gas current