Biofuel refinery

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Biofuel refinery

Biofuel refinery

Refines biological matter like wood or plant matter into chemfuel.

Base Stats

Type
BuildingProduction
Market Value
390 Silver [Note]
HP
200
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Heavy
Power
-170 W

Creation

Required Research
Biofuel refining
Skill Required
Construction 4
Work To Make
2,000 ticks (33.33 secs)
Resources to make
Steel 150 + Component 3
Deconstruct yield
Steel 75 + Component 1 - 2
Destroy yield
Steel 37 - 38 + Component 0 - 1

The biofuel refinery is a production building that produces chemfuel from wood or non-hay raw food.

Acquisition

Constructing a biofuel refinery requires Biofuel Refining to be researched, as well as Steel 150 Steel, Component 3 Components and 2,000 ticks (33.33 secs). It requires a minimum construction skill of 4.

Once constructed, it cannot be re-installed, it can only be deconstructed.

Summary

While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:

  • Make chemfuel from wood: Turns Wood 70 wood logs, worth Silver 84 into Chemfuel 35 chemfuel, worth Silver 80.5. Takes 2,000 ticks (33.33 secs) of work.
  • Make chemfuel from raw food: Turns 3.5 nutrition worth of food ingredients into Chemfuel 35 chemfuel, worth Silver 80.5. Takes 2,500 ticks (41.67 secs) of work.
    • Hay or meals are not accepted, though kibble made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.

Analysis

Since chemfuel powered generators use only Chemfuel 4.5 chemfuel per day, it is very easy to achieve power from a closed system. A farm can easily fuel its own Sunlamps and still provide a surplus of food.

Version history

  • Before Beta 19, it used to be simply called the Refinery, and meals could be used as organic ingredients.