Template:Mechanoid Table Row/doc

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    Mechanoid Class Armor
    (S/B/H)
    Body
    Size
    Health
    Scale
    Move
    Speed
    Melee DPS[1]
    (Post Hit Chance)
    Ranged weapon Bandwidth Research Cost Market Value[2]
    Agrihand Agrihand Light 20% / 10% / 200% 0.7 3.4 c/s 4
    (2.48)
    - Basic mechtech Steel 50 + Basic subcore 1 - 800
    Cleansweeper Cleansweeper Light 20% / 10% / 200% 0.3 3.4 c/s 2.31
    (1.43)
    - Basic mechtech Steel 50 + Basic subcore 1 - 800
    Constructoid Constructoid Light 20% / 10% / 200% 0.7 3.4 c/s 3.45
    (2.14)
    - Basic mechtech Steel 50 + Basic subcore 1 - 800
    Lifter Lifter Light 20% / 10% / 200% 0.7 2.8 c/s 2.31
    (1.43)
    - Basic mechtech Steel 50 + Basic subcore 1 - 800
    Militor Militor Light 20% / 10% / 200% 0.7 3.8 c/s 2.31
    (1.43)
    Mini-shotgun Basic mechtech Steel 50 + Basic subcore 1 - 1800
    Centipede burner Centipede burner Heavy 72% / 22% / 200% 3 4.32 1.9 c/s 6.03
    (3.74)
    Inferno cannon High mechtech Steel 255 + Plasteel 255 + Component 8 + High subcore 1 - 2600
    Centipede gunner Centipede gunner Heavy 72% / 22% / 200% 3 4.32 1.9 c/s 6.03
    (3.74)
    Minigun High mechtech Steel 255 + Plasteel 255 + Component 8 + High subcore 1 - 2360
    Diabolus Diabolus Superheavy 75% / 25% / 200% 4 4.5 2.4 c/s 6.06
    (3.76)
    Charge blaster turret
    Hellsphere cannon
    High mechtech Steel 300 + Plasteel 300 + Signal chip 2 + High subcore 1 - 3000
    Fabricor Fabricor Light 20% / 10% / 200% 0.7 3.4 c/s 2.31
    (1.43)
    - High mechtech Steel 100 + High subcore 1 - 800
    Lancer Lancer Medium 40% / 20% / 200% 1 0.72 4.7 c/s 5.63
    (3.49)
    Charge lance High mechtech Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 - 2555
    Paramedic Paramedic Light 20% / 10% / 200% 0.7 3.8 c/s 2.31
    (1.43)
    - High mechtech Steel 100 + High subcore 1 - 800
    Pikeman Pikeman Medium 40% / 20% / 200% 1 0.85 2.5 c/s 5.23
    (3.24)
    Needle gun Standard mechtech Steel 100 + Plasteel 40 + Component 4 + Standard subcore 1 - 2600
    Scorcher Scorcher Medium 40% / 20% / 200% 1 0.7 4.5 c/s 5.23
    (3.24)
    Mini-flameblaster Standard mechtech Steel 80 + Plasteel 32 + Component 3 + Standard subcore 1 - 2200
    Scyther Scyther Medium 40% / 20% / 200% 1 1.32 4.7 c/s 10
    (6.2)
    - Standard mechtech Steel 75 + Plasteel 75 + Component 4 + Standard subcore 1 - 1200
    Tunneler Tunneler Heavy 80% / 40% / 200% 3.5 1.5 1.9 c/s 7.59
    (4.71)
    - Standard mechtech Steel 150 + Plasteel 75 + Component 4 + Standard subcore 1 - 1200
    Centipede blaster Centipede blaster Heavy 72% / 22% / 200% 3 4.32 1.9 c/s 6.03
    (3.74)
    Heavy charge blaster Ultra mechtech Steel 255 + Plasteel 355 + Component 8 + High subcore 1 - 2600
    Centurion Centurion Superheavy 75% / 25% / 200% 3.6 3 1.6 c/s 6
    (3.72)
    Charge blaster turret Ultra mechtech Steel 300 + Plasteel 200 + Advanced component 2 + Powerfocus chip 1 + High subcore 1 - 1600
    Legionary Legionary Medium 40% / 20% / 200% 1 0.72 4.3 c/s 5.23
    (3.24)
    Needle launcher Ultra mechtech Plasteel 100 + Component 6 + High subcore 1 - 2600
    Tesseron Tesseron Medium 40% / 20% / 200% 1 0.72 4.7 c/s 5.63
    (3.49)
    Beam graser Ultra mechtech Plasteel 110 + Component 7 + High subcore 1 - 1344
    War queen War queen Superheavy 75% / 25% / 200% 4 5.2 1.6 c/s 2
    (1.24)
    Charge blaster turret Ultra mechtech Steel 600 + Plasteel 300 + Advanced component 3 + Nano structuring chip 1 + High subcore 1 - 1600
    War urchin War urchin Light 20% / 10% / 200% 0.7 1.3 4.2 c/s 3.17
    (1.97)
    Spiner Ultra mechtech Steel 25 - 1300
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
    2. Note: This value includes that of the weapon it spawns with.