Room roles

From RimWorld Wiki
Revision as of 02:20, 27 November 2022 by Hordes (talk | contribs) (wording)
Jump to navigation Jump to search

Room roles are assigned to a room based on what is inside them, such as a bedroom or barracks.

Summary

Rooms have stats. This includes Impressiveness and its 4 composite stats (Beauty, Cleanliness, Wealth, Space). These values are defined from the items inside. Stats can be inspected using the room inspection tool found in the bottom right of the screen. Rooms can fufill multiple roles at once, despite the game displaying only 1 label at a time.

Certain room types grant a mood effect based on how Impressive it is. To gain it, the room must be used by a character for its associated purpose (ex. eating at a table in a dining room). They are typically applied when a character begins said activity in the room, and last for 24 hours. Not all rooms have moods related to Impressiveness.

In addition, a room and its associated building may use a specific stat. For example, hospitals, laboratories, and kitchens all use Cleanliness. In other words, a medical bed, simple research bench, and electric stove all function off the Cleanliness stat.

Note that increasing beauty in 1 area will increase a pawn's beauty need, as well as the room stat.

List of roles

Label Mood Impact Related Stats Requirements
Room None None No
Bedroom Yes Beauty, Cleanliness, Wealth, Space, Impressiveness A single Bed, Bedroll or Sleeping spot
Barracks Yes Beauty, Cleanliness, Wealth, Space, Impressiveness Multiple Beds, Bedrolls or Sleeping spots
Prison cell Yes Beauty, Cleanliness, Wealth, Space, Impressiveness A single prisoner's bed, Bedroll or sleeping spot
Prison barracks Yes Beauty, Cleanliness, Wealth, Space, Impressiveness Multiple prisoner's Beds, Bedrolls or sleeping spots
Dining room Yes Beauty, Cleanliness, Wealth, Space, Impressiveness Table
Rec room Yes Beauty, Cleanliness, Wealth, Space, Impressiveness Billiards table, chess table, horseshoes pin
Hospital Yes Beauty, Cleanliness, Space Hospital bed, or any bed marked as Medical
Laboratory No Cleanliness Simple research bench or Hi-tech research bench
Workshop No None Smithing bench, Hand tailor bench, Electric tailor bench, sculptor's table, Stonecutter's table, Butcher table, Machining table, Electric smelter, Brewery, Drug lab, Fabrication bench, or Crafting spot
ThroneroomContent added by the Royalty DLC No Beauty, Cleanliness, Wealth, Space, Impressiveness Meditation throne or Grand meditation throne
TempleContent added by the Ideology DLC * No None A Small/Medium/Large Altar / Ideogram
Kitchen No Cleanliness Electric stove, fueled stove or butcher table
Tomb No None Sarcophagus
Barn No None Animal sleeping spot, Animal bed
Storeroom No None Shelf
NurseryContent added by the Biotech DLC Yes? Testing needed Crib or Baby Sleeping Spot
PlayroomContent added by the Biotech DLC Yes? Testing needed Toy Box
ClassroomContent added by the Biotech DLC Yes? Testing needed School Desk
Deathrest ChamberContent added by the Biotech DLC Yes Impressiveness, Testing needed Deathrest casket

* = This room changes to the ideoligion's set temple name if its altar/ideogram was placed.

Other pieces of furniture not mentioned, such as chairs should not affect the role of the room. For rooms with the bedroom role, when the bed is given an owner the role of the room will change to "Owner's Bedroom".


Version history

  • 0.12.906 - Added
  • 1.4.3523 - Added a “storeroom” role for rooms with lots of shelves.
  • Biotech DLC Release - Nursery, Playroom, Classroom, and Deathrest Chamber roles added.