Chemfuel

From RimWorld Wiki
Jump to navigation Jump to search

Chemfuel

Chemfuel

A volatile liquid chemical. Used to fuel engines and rockets, or to transmute into propellant for projectiles, or as an incendiary weapon.

Base Stats

Type
Crafted Resources
Market Value
2.3 Silver
Stack Limit
150
Mass
0.05 kg
HP
50
Deterioration Rate
2
Flammability
200%
Technical


Chemfuel is a resource used to craft explosive weapons and ammunition as well as fuel the chemfuel powered generators and pod launchers. If chemfuel catches fire, it will spark briefly before exploding in a fireball.

In spite of the description, it is in no way necessary for neither the construction nor fueling of your ship.

Acquisition

Summary

Mostly used in crafting, however when damaged beyond 1/3rd of its health, it will spark and emit a hissing sound and will explode after between 70 ticks (1.17 secs) and 150 ticks (2.5 secs), dealing 10 Flame damage in a radius around itself. The radius depends on the quantity in the stack, with a single unit of chemfuel covering a 1.1 tile radius, and expanding this radius proportional to the square root of the stack size times 0.037 up to a maximum radius of 3.45 tiles at a full stack of 150. This explosion leaves Chemfuel puddles which will then ignite and burn.

The market value of chemfuel is not affected by its hit points, so deteriorated or damaged chemfuel still sells for its normal price.

Usage

Chemfuel is used to refuel the following:

It is also an ingredient in the following crafting recipes:

  • Product Ingredients Type [Expand]
  • Analysis

    Due to its volatile nature, it should be stored safely away from flammables and electric circuits, in small compartments which contain small stock so an explosion won't destroy your entire stock. This should not be stored with mortar shells. Be careful, as a pawn may decide to let out their stress by beating up a chemfuel container until it explodes. But with a little creativity, careful placement of chemfuel stockpiles can be used as components in base defense.

    Methods of acquiring

    Infinite chemreactors are better than boomalopes, which are better than refining organics or wood.

    • Infinite chemreactors are the absolute best way of obtaining chemfuel. With a chemfuel generator, it is entirely free fuel. However, they are exclusively a quest reward, so are inheriently limited.
    • Boomalopes can graze on grass for free, and feeding them haygrass or corn still gives more chemfuel/nutrition than a refinery. So long as Animals skill > 4, milking a boomalope takes less work than a refinery. Of course, this comes at the usual explosive risk, and boomalopes may not always be available.
    • Refineries are the most consistently available way of obtaining chemfuel, but require the most work.
      • If you have to grow things yourself, growing corn is much less work (per chemfuel) than growing trees. You can also use insect meat/human meat/hay-created kibble in a refinery with no penalty.
      • If your biome has many trees, then harvesting wood can be a viable alternative to converting organics.

    Even a wood-fueled biofuel refinery is much more wood- and work- efficient than using a wood-fired generator, so don't shy away from any source of chemfuel you can use.

    Version history

    In earlier versions, Chemfuel could be acquired by using a Deep drill. This was removed in Beta 19.