Deadlife shell
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Deadlife shell
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resources – Mortar shell
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4.1
Creation
- Required Research
- Deadlife dust
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
- defName
- Shell_Deadlife
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.
Acquisition
Deadlife shells can be crafted at a bioferrite shaper once the deadlife dust research project has been completed. Note that this research requires dark study to unlock. Each requires 25 Bioferrite, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.
Summary
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When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human, animal, and entity corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
They are also used in the construction of IED deadlife traps.
Analysis
Deadlife shell give you an alternative for corpse disposal. Instead of disposing corpse like a bunch of humans, you can build a pile of corpses in the entrance of your base and build an IED deadlife trap in the middle. When raiders come, it will explode and unleash a wave of shamblers upon them
This works well with pawns with inhuman ideoligions, who don't mind the corpses at all
Gallery
Version history
- Anomaly DLC Release - Added.