Fingerspike
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Fingerspike
A fleshy dog-sized creature with a single spiked limb. Despite their short legs, fingerspikes can move remarkably fast.
Base Stats
Pawn Stats
- Combat Power
- 25
- Move Speed
- 5.1 c/s
- Health Scale
- 50% HP
- Body Size
- 0.6
- Mass
- 36 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 10 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
Ranged Combat
- Mode
- Single-Shot
- Damage
- 7 dmg (RangedStab)
- Armor penetration
- 100%
- Warm-Up
- 30 ticks (0.5 secs)
- Cooldown
- 120 ticks (2 secs)
- Range
- 3.9 tile(s)
- Velocity
- 55 (m/s)
- Burst Count
- 1 (per burst)
Melee Combat
- Attack 1
- Spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 2
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown - Average DPS
- 1.55
Containment
- Min Containment Strength
- 20
- Knowledge Gain
- 1 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Fingerspike
Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence
Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.
Summary
They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.
Analysis
The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.
Version history
- Anomaly DLC Release - Added.