Colonists can build the following security structures to help protect the colony from harm:
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury until they are reset. Enemies can avoid a trap once their faction has learned of its position. As of version 0.15.1279 (29 August 2016) chance to spring known traps is reduced from 2.5% to 0.4%.
Name |
HP |
Work to Make |
Metal Cost |
Power Consumption |
Flammable |
Blocks LoS |
Path Cost |
Manned |
Beauty |
Has Gun |
Range |
Accuracy |
Req. Research
|
Sandbags
|
300 |
3 |
3 |
- |
100% |
0% |
40 |
- |
-10 |
- |
- |
- |
-
|
Steel improvised turret
|
150 |
42 |
160 |
350 |
100% |
0% |
50 |
No |
-60 |
L-15 LMG |
25.9 |
3 |
Yes (Gun turrets)
|
Steel incendiary mortar
|
180 |
45 |
150 |
- |
100% |
0% |
50 |
Yes |
-60 |
Incendiary Mortar |
500 |
0.06-0.79 |
Yes (Mortars)
|
Steel mortar
|
180 |
45 |
150 |
- |
100% |
0% |
50 |
Yes |
-60 |
Mortar |
500 |
0.06-0.79 |
Yes (Mortars)
|
Steel EMP mortar
|
180 |
45 |
150 |
- |
100% |
0% |
50 |
Yes |
-60 |
EMP Mortar |
500 |
0.06-0.79 |
Yes (Mortars)
|
Steel deadfall trap
|
40 |
50 |
50 |
- |
100% |
0% |
40 |
No |
-4 |
- |
0 |
- |
-
|
IED trap
|
40 |
84 |
50 |
- |
100% |
0% |
40 |
No |
-4 |
- |
0 |
- |
Yes
|
IED incendiary trap
|
40 |
84 |
50 |
- |
100% |
0% |
40 |
No |
-4 |
- |
0 |
- |
Yes
|