Psychite tea

From RimWorld Wiki
Revision as of 00:08, 2 July 2021 by Yeuyo (talk | contribs) (Tested on latest version on electric stove, it gives Cooking skill points.)
Jump to navigation Jump to search

<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Psychite tea

Tea c.png

A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.
Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Deterioration Rate
6
Flammability
1
Market Value
10
Mass
0.05
Max Hit Points
50
... further results

Stat Modifiers

... further results

Psychite tea is a tea made at a fueled stove or electric stove using 4 psychoid leaves with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Cooking.

To produce it, Psychoid Brewing should be researched first. Its cooking speed is dependent on the Cooking skill.

Comparison

It is less cost-efficient than the other psychoid drugs, flake and yayo, as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a drug lab. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched.

It is also much less addictive than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as smokeleaf - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days without becoming addicted. Even better than ambrosia, especially in the mid-game, with the downside of only being able to give the mood buff every 2 days and a cost of research and time cooking and planting psychoid.

Withdrawal Symptoms

Like Yayo and Flake, Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms:

  • Mood -35
  • Consciousness: -20%
  • Moving: -20%
  • Manipulation -20%
  • Rest Fall Rate +30%
  • Hard drug binges (mtb of 40 days)
  • Psychotic wandering (mtb of 10 days)

Version history

  • This drug was introduced in B18.
  • In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot.
  • In Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8