Wind turbine
Wind turbine
A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow.
Base Stats
Building
- Size
- 2 × 7
- Placeable
- Yes
- Cover Effectiveness
- 50%
- Power
- +3450 W
Creation
- Required Research
- Electricity
- Skill Required
- Construction 4
- Work To Make
- 3,300 ticks (55 secs)
A wind turbine produces a variable amount of power up to 3450W, based on the current wind speed (for wind conditions see Weather).
Acquisition
Wind turbines can be constructed once Electricity has been researched. Each requires 100 Steel, 2 Components, and a Construction skill of 4.
Summary
Wind turbines generate a variable amount of power base on the current wind speed, which in turn is based on ranges set by the current Weather. It produces a a wattage directly proportional to the windspeed, with an output 2300W at 100% wind speed up to a maximum of 3450W at the maximum 150% windspeed. Wind direction is not a factor, so orientation of the turbines doesn't matter; they will spin equally well in any direction.
Exclusion Zone
The wind turbine's exclusion zone (7ˣ18 white rectangle) is visible when the turbine is selected; and when placing the wind turbine blueprint. It is vital to the wind turbine's function to keep the exclusion zone free from trees, mountains, buildings, roofs, and other tall constructions. The turbine's information window (inspection pane) will list any obstructions in its exclusion zone. Each tile that has an obstruction reduces the turbine's output by 20%. Solar generators or farming plots (that are not set to grow trees) can be placed in the exclusion zone without blocking the turbine. In fact, this setup is an efficient use of space and prevents wild trees from growing in the obstructing the zone. Another option to prevent trees from growing is to construct some type of flooring there.
The exclusion zone of several turbines may overlap. As long as one turbine itself doesn't end up in the exclusion zone of another, they will work optimally.
Low-lying objects can be placed in the exclusion zone without hindering the turbine's operation. These include (but not limit to) the following:
- Bridges
- Chunks
- Doors
- Graves
- Mini-turrets
- Pod launchers
- Sandbags
- Spike traps
- Horseshoes pins
- Snowmen
- Solar generators
- Ground-penetrating scanners
Wind speed
Label | Time of year | Temperature range [1] | Wind speed | Wind speed modifier |
---|---|---|---|---|
Clear | Any | Any | None to Moderate | 100% |
Fog | Any | Any | None to Calm | 50% |
Rain | Any | 0 - 100°C | Calm to Moderate | 80% |
Dry Thunderstorm | Any | Any | Moderate to Extreme | 150% |
Rainy Thunderstorm | Any | Any | Moderate to Extreme | 150% |
Foggy rain | Any | Any | None to Calm | 150% |
Hard snow | Mainly Winter | -270 to -0.5°C | None to Moderate | 150% |
Soft snow | Mainly Winter | -270 to -0.5°C | None to Moderate | 150% |
Flashstorm | Any | Any | None to moderate | 100% |
- ↑ Can continue even if the temperature exits the appropriate range, once started.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
It works day and night, compared to a solar generator which only works during the day. Wind turbines complemented by batteries can provide a stable supply of power since there wind-related disasters are exceptionally rare, unlike the solar generator's Eclipse event, and are limited to subsets of other dangers such as Weather Controllers. A wind turbine's only real drawback is its need for a large open area clear of trees, mountains, buildings, roofs and other tall constructions.
Version history
- 0.8.657 - Added
- Beta 18 - width was increased from 5 to 7 tiles wide.
- Beta 19 - power generation was buffed by 15%, from max. 3000W.
- 1.3.3101 - can now be walked through.