User contributions
Jump to navigation
Jump to search
- 05:10, 2 February 2026 diff hist +293 Prisoner →Unwaveringly loyal: added shambler method of removing unwaveringly loyal current
- 05:06, 2 February 2026 diff hist +32 N Unwavering loyalty Redirected page to Unwaveringly loyal Tag: New redirect
- 02:49, 30 January 2026 diff hist +184 Luciferium →Removing luciferium need: okay i figured out how it works
- 00:37, 30 January 2026 diff hist +493 Unnatural corpse added ways to cheese the corpse current
- 00:20, 30 January 2026 diff hist -160 Luciferium i looked at the actual code, the method of death should not matter
- 01:55, 29 January 2026 diff hist +78 Ancient pipes added about template current
- 01:55, 29 January 2026 diff hist +79 Ancient pipe added about template current
- 00:56, 28 January 2026 diff hist +394 N Power cell Created page with "'''Power cells''' are a type of building that generate power from nothing and produce no waste. These are: * Gravcore power cell {{OdysseyIcon}} - constructed using gra..."
- 00:51, 28 January 2026 diff hist +244 Wasp drone added acquisition section (you can't acquire them) current
- 00:43, 28 January 2026 diff hist -54 Tox shell current
- 00:42, 28 January 2026 diff hist +63 Tox shell someone already uploaded the landed tox shell image :thinking:
- 00:42, 28 January 2026 diff hist +119 N File:ToxLanded Water.png {{Biotech}} The sprite used for a tox shell that has landed in water. current
- 00:39, 28 January 2026 diff hist +24 Tox shell added projectile image
- 00:39, 28 January 2026 diff hist +104 N File:ShellTox.png {{Biotech}} The sprite used by a tox shell in the air. current
- 00:38, 28 January 2026 diff hist +26 Smoke shell added projectile image current
- 00:38, 28 January 2026 diff hist +93 N File:ShellSmoke.png The sprite used by a smoke shell in the air. current
- 00:38, 28 January 2026 diff hist +31 Incendiary shell added projectile image current
- 00:37, 28 January 2026 diff hist +99 N File:ShellIncendiary.png The sprite used by an incendiary shell in the air. current
- 00:37, 28 January 2026 diff hist +34 High-explosive shell added projectile image current
- 00:37, 28 January 2026 diff hist +102 N File:ShellHighExplosive.png The sprite used by a high-explosive shell in the air. current
- 00:36, 28 January 2026 diff hist +29 Firefoam shell added projectile image current
- 00:35, 28 January 2026 diff hist +96 N File:ShellFirefoam.png The sprite used by a firefoam shell in the air. current
- 00:34, 28 January 2026 diff hist +24 EMP shell add projectile image current
- 00:34, 28 January 2026 diff hist +91 N File:ShellEMP.png The sprite used by an EMP shell in flight. current
- 00:32, 28 January 2026 diff hist +37 Antigrain warhead added projectile image current
- 00:32, 28 January 2026 diff hist +100 N File:ShellAntigrainWarhead.png The sprite used for an antigrain warhead in flight. current
- 00:26, 28 January 2026 diff hist +12 Deadlife shell added images current
- 00:22, 28 January 2026 diff hist +120 N File:LandedDeadlifeShell.png {{Anomaly}} The sprite used when a deadlife shell lands on the ground. current
- 00:21, 28 January 2026 diff hist +136 N File:ShellDeadlife.png {{Anomaly}} The sprite used for a deadlife shell as a projectile ("deadlife capsule"). current
- 00:15, 28 January 2026 diff hist +108 Duck added trivia... what ducks in video games *aren't* mallards?
- 00:09, 28 January 2026 diff hist -57 Heron egg (fert.) Added egg images, they use the same as the chicken current
- 00:04, 28 January 2026 diff hist +25 Combat remove check tag current
- 00:02, 28 January 2026 diff hist -33 Ancient pipe remove image wanted tag
- 00:02, 28 January 2026 diff hist +25 Ancient pipe added image... yes the image is called "pipes" instead of "pipe" in the files
- 00:01, 28 January 2026 diff hist +132 N File:AncientPipes MenuIcon.png {{Odyssey}} The menu icon for Ancient Pipe, not to be confused with Ancient Pipes. current
- 23:57, 27 January 2026 diff hist +34 Combat check tag
- 23:56, 27 January 2026 diff hist -5 Wasp drone human-like -> human
- 23:51, 27 January 2026 diff hist -8 Mental break humanlike -> human current
- 23:51, 27 January 2026 diff hist -8 Quests humanlike -> human current
- 23:51, 27 January 2026 diff hist -4 Events/Incidental humanlike -> human current
- 23:50, 27 January 2026 diff hist -35 Defense tactics humanlike -> human current
- 23:50, 27 January 2026 diff hist -4 Animals humanlike -> human
- 23:50, 27 January 2026 diff hist -4 Temperature humanlike -> human current
- 23:50, 27 January 2026 diff hist -4 Metalhorror humanlike -> human
- 23:49, 27 January 2026 diff hist -4 Defense structures humanlike -> human current
- 23:49, 27 January 2026 diff hist -4 Labyrinth humanlike -> human
- 23:49, 27 January 2026 diff hist -4 Charge rifle humanlike -> human current
- 23:48, 27 January 2026 diff hist -20 Unique weapons humanlike -> human current
- 23:47, 27 January 2026 diff hist -4 Harbinger tree humanlike -> human current
- 23:47, 27 January 2026 diff hist -4 Heavy SMG humanlike -> human current