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  • 16:58, 14 June 2024 diff hist +95 ApocritonUpdated resurrection ability info. Updated the cooldown (480 -> 120 ticks) and explained how the mechanoids are healed after being resurrected.
  • 16:34, 14 June 2024 diff hist +1,377 IdeoligionUpdated info on Age Reversal: Demanded. Included label/description each mood it provides, included conditions on when they happen, and added notes with exceptions. Dates based on code, tested in-game and double-checked by opening the save file with a text editor.
  • 17:35, 24 May 2024 diff hist +65 m Anima treeAdded "fleshmass heart and all related structures" to non-artificial buildings
  • 13:44, 24 May 2024 diff hist +34 m Anima treeAdded shard beacon to non-artificial buildings. In XML it's based on "TorchBase", and thus inherits the non-artificial property.
  • 14:54, 21 May 2024 diff hist -80 m Anima treeRemoved both mech rechargers from non-artificial buildings, as they are now considered artificial in 1.5
  • 15:31, 7 May 2024 diff hist +1,441 ContainmentAdded Escape Interval section, including precise numbers. The numbers used by the game are 100 times smaller (so they use 1.2 rather than 120%) - I've used percentages here as I felt they'd be easier to understand. Removed temperature from Containment str
  • 15:54, 7 May 2024 diff hist -118 m ChildrenUpdated the info on no trait option. The no trait option requires at least 3 traits/growth tier 2 and replaces one of the traits. It cannot trigger when 2 or less traits were chosen (growth tier 0/1).