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- 18:18, 15 November 2024 diff hist +22 m Nociosphere Added info that the early onslaught stop for nociosphere has a minimum of 1 pawn, also slightly reworded the sentence there. current
- 18:14, 15 November 2024 diff hist +583 Nociosphere I've checked and verified info on the letter (added info about the other letter and warning messages). Also done the same for the onslaught duration (the current data was incorrect), added info for it ending early if it activated on its own (if it hurts enough colonists). Also included info on the reaction to roof collapse (same thing happens with fleshmass nucleus and golden cube, minus the activity increase for the cube).
- 16:58, 14 June 2024 diff hist +95 Apocriton Updated resurrection ability info. Updated the cooldown (480 -> 120 ticks) and explained how the mechanoids are healed after being resurrected.
- 16:34, 14 June 2024 diff hist +1,377 Ideoligion Updated info on Age Reversal: Demanded. Included label/description each mood it provides, included conditions on when they happen, and added notes with exceptions. Dates based on code, tested in-game and double-checked by opening the save file with a text editor.
- 17:35, 24 May 2024 diff hist +65 m Anima tree Added "fleshmass heart and all related structures" to non-artificial buildings
- 13:44, 24 May 2024 diff hist +34 m Anima tree Added shard beacon to non-artificial buildings. In XML it's based on "TorchBase", and thus inherits the non-artificial property.
- 14:54, 21 May 2024 diff hist -80 m Anima tree Removed both mech rechargers from non-artificial buildings, as they are now considered artificial in 1.5
- 15:31, 7 May 2024 diff hist +1,441 Containment Added Escape Interval section, including precise numbers. The numbers used by the game are 100 times smaller (so they use 1.2 rather than 120%) - I've used percentages here as I felt they'd be easier to understand. Removed temperature from Containment str
- 15:54, 7 May 2024 diff hist -118 m Children Updated the info on no trait option. The no trait option requires at least 3 traits/growth tier 2 and replaces one of the traits. It cannot trigger when 2 or less traits were chosen (growth tier 0/1).