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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Minigun + (A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon.)
- Sensor cluster + (A multi-function sensor module. Can scan and signal across the void for communications, threat detection, deception, jamming, and other purposes.)
- Accuracy Factor (Medium) + (A multiplier on [[Shooting Accuracy|accuracy]] at a distance of 25 cells.)
- Accuracy Factor (Short) + (A multiplier on [[Shooting Accuracy|accuracy]] at a distance of 12 cells.)
- Accuracy Factor (Close) + (A multiplier on [[Shooting Accuracy|accuracy]] at a distance of 3 cells or less.)
- Accuracy Factor (Long) + (A multiplier on [[Shooting Accuracy|accuracy]] at a distance of 40 cells or more.)
- Neural Heat Gain (Factor) + (A multiplier on [[neural heat]] gained from any source.)
- Suppression Power + (A multiplier on a warden's ability to suppress [[slaves]].)
- Incoming Damage Multiplier + (A multiplier on all incoming damage.)
- Melee Cooldown + (A multiplier on attack delay for weapons made of this [[material]].)
- Blunt Damage + (A multiplier on damage from blunt-type attacks for weapons made of this [[Stuff|material]].)
- Sharp Damage + (A multiplier on damage from sharp-type attacks for weapons made of this [[stuff|material]].)
- Mech Repair Speed + (A multiplier on how fast a [[mechanitor]] can [[Mechanitor#Repair|repair mechanoids]].)
- Subcore Encoding Speed + (A multiplier on how fast a [[mechanitor]] can create [[subcore]]s.)
- Energy Usage Multiplier + (A multiplier on how fast a [[mechanoid]] consumes its [[energy]] reserves while operating.)
- Cleaning Speed Multiplier + (A multiplier on how fast this cleans up [[filth]] from the ground.)
- Reading Speed + (A multiplier on how fast this person can read.)
- Pruning Speed + (A multiplier on how fast this person can prune a [[Gauranlen tree]] to maintain their connection with it. Pruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here.)
- Cancer Rate Factor + (A multiplier on how likely this person is to develop [[cancer]] in any given time frame.)
- Cleaning Time Multiplier + (A multiplier on how long it takes to clean filth from this surface.)
- Global Certainty Loss Factor + (A multiplier on how much certainty this person loses when someone else tries to [[Conversion|convert]] them away from their [[ideoligion]].)
- Study Efficiency + (A multiplier on how much knowledge a person gets when studying unnatural entities.)
- Social Impact + (A multiplier on how much other people are affected by this person's social interactions.)
- Raw Nutrition Multiplier + (A multiplier on how nutritious [[raw food]] is for this person. Note that since [[meals]] usually have more nutrition than their raw ingredients, a boost to this stat may only mean the person gets the same nutrition from raw food as if it were cooked.)
- Learning Rate Factor + (A multiplier on how quickly a [[child]]'s [[Children#Learning|learning]] need is fulfilled by learning activities.)
- Rest Rate Multiplier + (A multiplier on how quickly a creature [[rest]]s while sleeping.)
- Biosculpter Occupant Speed + (A multiplier on how quickly this person will complete a [[biosculpter pod]] cycle.)
- Growth Vat Occupant Speed + (A multiplier on how quickly this person will grow when in a [[growth vat]].)
- Global Work Speed + (A multiplier on someone's speed at doing any work.)
- Hemogen Gain Multiplier + (A multiplier on the amount of [[hemogen]] gained.)
- Melee Damage Factor + (A multiplier on the amount of melee damage inflicted by this person.)
- Ideoligion Spread Chance + (A multiplier on the chance that this person will try to convert other people to their own ideoligion.)
- Bond Chance Factor + (A multiplier on the chance to [[bond]] with an [[animal]] when interacting with it.)
- Ranged Cooldown Multiplier + (A multiplier on the cooldown between bursts when using a ranged weapon)
- Stagger Time Multiplier + (A multiplier on the duration of the stagger-slowdown that occurs when damage is taken.)
- Animals Learning Factor + (A multiplier on the learning rate for [[Skills#Animals|animals]] [[skill]].)
- Global Learning Factor + (A multiplier on the learning rate for all [[skills]].)
- Mortar Miss Radius Multiplier + (A multiplier on the miss radius of a [[mortar]] used by this person. Smaller numbers means more accurate mortar shells.)
- Sell Price Multiplier + (A multiplier on the price at which you can sell items.)
- Smoothing Speed + (A multiplier on the speed at which this person smooths rough stone floors and walls.)
- Mech Gestation Speed + (A multiplier on the speed at which this [[mechanitor]] can form new [[mechanoids]] at a [[Mech gestator|gestator]].)
- Biosculpter Pod Speed Factor + (A multiplier on the speed of a [[biosculpter pod]]. This is affected by the [[cleanliness]] of the [[room]] - a cleaner room will result in a quicker biosculpting cycle.)
- Sleep Fall Rate + (A multiplier on the speed that a person's [[Rest|sleep need]] falls.)
- Recreation Fall Rate + (A multiplier on the speed that a person's [[recreation]] [[need]] falls.)
- Melee Cooldown (Pawn) + (A multiplier on the time this creature takes to recover after making a melee attack.)
- Surgery Success Chance Factor + (A multiplier to the chance that a surgery will succeed when performed here. Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used.)
- Small bookcase + (A narrow bookcase for storing and displaying up to five books. Books stored here will passively enhance academic work done nearby, and increase the beauty of the bookcase. The stored books will never deteriorate.)
- Remote repairer + (A neural implant which allows the mechanit … A neural implant which allows the mechanitor to repair from a distance. The user links to the mechanoid and uses their own brain to psychically guide the self-repair mechanites.<br/>This implant can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its range. can be installed up to 3 times to increase its range.)
- Control sublink (standard) + (A neural implant which gives a mechanitor … A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br>This standard-tier sublink can only increase the control group count up to 3. To go higher, a higher-tier sublink implant must be used.<br>It can be self-installed without surgery.<br>This implant can be installed up to 3 times to increase its effect.plant can be installed up to 3 times to increase its effect.)
- Control sublink (high) + (A neural implant which gives a mechanitor … A neural implant which gives a mechanitor an additional control group. Additionally, the sublink slightly increases the work speed of any mechanoids controlled by the mechanitor.<br/>This high-tier implant can increase the control group count up to 6.<br/>It can be self-installed without surgery.<br/>This implant can be installed up to 3 times to increase its effect.plant can be installed up to 3 times to increase its effect.)
- Pilot assistant + (A neural interface that connects a pilot's brain directly to a vehicle, enhancing the pilot's control and reaction speed. Just don't think about crashing.)