Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nutrition + (Icon - See [[Talk:Nutrition]])
- Gas + (Illustrative examples of spreading, dissipation, and other mechanics.)
- IED tox trap + (Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]. NOTE: displayed AoE IS NOT the AoE of the final gas cloud, but also cloud densities may be relevant)
- Antigrain warhead + (Images of damage AoE with damage drop off … Images of damage AoE with damage drop off indicated and stack AoE (1 shell and full stack) with damage drop off indicated, in a style similar to [[:File:Firefoam shell radius.png]] but unlike other shells it'll need to be customised or have multiple images to display damage drop offmultiple images to display damage drop off)
- IED antigrain warhead trap + (Images of damage AoE with damage drop off indicated in a style similar to [[:File:Skip shield radius.jpg]].)
- Defense structures + (Most images are from Beta 18, where deadfall/spike traps could be placed adjacent to each other.)
- Defense tactics + (New images are needed for mechanoids added in Biotech)
- File:Manhunter pack.png + (Picture with up to date graphics and meeting screenshot standards)
- Mech low-shield + (Radius and safe tiles. See [[:File:Low shield pack radius.jpg]] and [[:File:Skip shield radius.jpg]])
- Landmarks + (Requesting images for each different feature)
- Biomes + (Requesting updated versions of biomes intensity, possibly with correct temperature ranges instead of cold/warm/hot)
- Alpha thrumbo + (Roar sound)
- World generation + (Screenshots of each stage)
- Corrosive heart + (Section:1) AoE of spray in standard style of [[:Category: Images - Graphics]])
- Nociosphere + (Section:Abilites (combat and pain field) AOEs)
- Gravship hull + (Section:Angled mechanics need images, including but not limited to clear, bright in-situ images)
- Tox pack + (Section:AoE image in standard style)
- Deadlife pack + (Section:AoE image of the standard style, Note AoE appears to be randomized)
- Remote shielder + (Section:AoE in [[:Category:Images - Graphics|standard style]] … Section:AoE in [[:Category:Images - Graphics|standard style]], ideally with a graphical reprsentation of the three different ranges at which the mechanitor can stand from the target mech. also check of for shield weirdness - e.g. the gold tiles and why they exist on the [[low shield pack]]'s equivalent[[low shield pack]]'s equivalent)
- Frenzy inducer + (Section:AoE in [[:Category:Images - Graphics|standard style]])
- Sleep suppressor + (Section:AoE in [[:Category:Images - Graphics|standard style]])
- Smoke launcher + (Section:AoE of one shot in standard style)
- Incinerator + (Section:AoE see hellcat rifle for example)
- Wall torch lamp + (Section:Cleaner images including unlit states. Will need to be [[Modding Tutorials/Assets#AssetStudio|extracted]])
- Autocannon turret + (Section:Concise, small infographic of the cover bug)
- Uranium slug turret + (Section:Concise, small infographic of the cover bug)
- Large thruster + (Section:Exclusion zone)
- Small thruster + (Section:Exclusion zone)
- Biomutation pulser + (Section:Gizmos)
- Hunter pack + (Section:Gizmos)
- Bioferrite harvester + (Section:Gizmos and UI)
- Hunter drone + (Section:Gizmos for player use, and Exposion AoE in standard style)
- IED EMP trap + (Section:Prisone control example, might be a good use case for a video. Consider constructing a prison barracks such that the AOE hits every tile)
- Caravan + (Section:Shows bases from A16, they have significantly changed since.)