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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Saguaro cactus + ('''Saguaro cacti''', are a tree-like plant … '''Saguaro cacti''', are a tree-like plant. The description says "it is not a tree", and Tree connection Meme doesn’t penalize cutting them, but they still produce wood. They naturally occur in [[arid shrubland]]s, [[desert]]s, and [[extreme desert]]s. Saguaro cacti require Plants skill level 6 to sow. A mature saguaro cactus yields [[File:Woodlog c.png|16px|Wood|link=Wood]] 15 [[Wood]].Wood]].)
- Security door + ('''Security doors''' are high durability doors that open at a reasonable speed and provide very high [[containment]] for [[entities]]<sup>[[File:AnomalyIcon.png|frameless|16px|link=Anomaly (DLC)|Content added by the Anomaly DLC]]</sup>.)
- Sheep wool + ('''Sheep wool''' is a type of [[fabric]] gathered by [[Skills#Animals|animal handlers]] by shearing tamed [[sheep]].)
- Silver + ('''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept.)
- Skilltrainer + ('''Skilltrainers''' are rare, consumable items that will substantially increase a single, specific [[skill]] of the colonist using the item. It will then be used up and disappear.)
- Sleeping spot + ('''Sleeping spots''' are used to designate a particular patch of ground for your pawns to sleep on. Although technically [[furniture]], they require no [[materials]] to build, and take no time to construct or destroy.)
- Smokeleaf leaves + ('''Smokeleaf leaves''' are harvested from a [[smokeleaf plant]]. They can be processed by [[Work#Craft|crafters]] at a [[crafting spot]] or [[drug lab]] to produce [[smokeleaf joint]]s.)
- Snowhare + ('''Snowhares''' are a fast-moving cold-lov … '''Snowhares''' are a fast-moving cold-loving species found in [[tundra]], [[ice sheet]]s, and [[sea ice]]. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]].[[bolt-action rifle]].)
- Squirrel + ('''Squirrels''' are one of the smallest and generally mostly harmless animals on rimworlds. Storytellers often make this the target of your first maddened animal encounter, sending it to attack your colonists.)
- Steel + ('''Steel''' is a [[materials|raw resource]], crucial throughout the game for different purposes, such as construction of various structures, and production of weapons and armor.)
- Sterile tile + ('''Sterile tile''' has the highest [[Room stats#Cleanliness|cleanliness stat]] of all floors of 0.6.)
- Synthread + ('''Synthread''' is a space age type of [[fabric]] only available through [[trading]] or through random drops.)
- Teak tree + ('''Teak trees''' are a [[tree]] that only naturally occurs in [[tropical rainforest]]s. Teak trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature teak tree yields 60 [[wood]].)
- Thrumbofur + ('''Thrumbofur''' is a type of [[leather]] … '''Thrumbofur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[thrumbo]]. It is one of the best clothing materials in the game; thrumbofur apparel surpasses all other leathers in terms of protection, and it is one of the best insulators. High quality items can even match flak vests and helmets in terms of armor value.vests and helmets in terms of armor value.)
- Tortoise + ('''Tortoises''' are crawling omnivores which live in the moderate climates of the [[temperate forest]] and [[temperate swamp]], and the sweltering humidity of the [[tropical rainforest]] and [[tropical swamp]].)
- Uranium + ('''Uranium''' is one of the rarest [[materials]] … '''Uranium''' is one of the rarest [[materials]] in the game. It can be used to craft powerful, but slow [[Weapons#Melee weapons|blunt weapons]], and a required element in the construction of certain late-game constructions, most notably the end-game [[ship]].[[ship]].)
- Wake-up + ('''Wake-up''' is a powerful but mildly dan … '''Wake-up''' is a powerful but mildly dangerous stimulant [[drug]]. It fully fills the rest need immediately upon use, and reduces the rate that rest need is lost during the high. It also greatly increases a pawn's [[global work speed]], and also gives a modest boost to a number of stats via its capacity boosts. However, it cannot be used safely - any use carries the risk of an instant addiction, and of an instant overdose. There is also a low risk of [[heart attack]] for the duration of the high.[[heart attack]] for the duration of the high.)
- Wall + ('''Walls''' are impassable structures primarily used to create [[room roles|rooms]].)
- Wind turbine + ('''Wind turbines''' generate a variable amount of [[power]] directly proportional to the wind speed.)
- Wolfskin + ('''Wolfskin''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[timber wolf]], [[arctic wolf]], or [[warg]] at a [[butcher table]].)
- Wood + ('''Wood''' is a construction and crafting material vital in the early game.)
- Wooden foot + ('''Wooden feet''' are medieval [[artificial body parts]] that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a [[peg leg]], but are inferior to all other options.)
- Wort + ('''Wort''' is produced at a [[brewery]] by [[Work#Cook|cooks]]. It is the initial step to making [[beer]] - fermenting wort in a [[fermenting barrel]] for 6 days it becomes [[beer]].)
- Yayo + ('''Yayo''' is a potent [[mood]] enhancing [[hard drugs|hard]] [[Drugs|drug]] that significantly improves the mood of a pawn and provides additional bonuses, at the risk of addiction and overdose. It is also used in the manufacturing of [[go-juice]].)
- Yorkshire terrier + ('''Yorkshire terriers''', called '''yorkshire terrier puppies''' as babies, are small, fluffy [[dogs]]. They may be chosen as one of the starter pets.)
- Bionic eye + (A '''Bionic eye''' is an artificial eye that improves sight.)
- Carnivore lavish meal + (A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.)
- Waterproof conduit + (A '''Waterproof conduit''' transmits [[power]] from generators or [[batteries]] to appliances up to six squares away. Waterproof Conduit can only be built on water.)
- Bed + (A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]]. There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].)
- Bionic arm + (A '''bionic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 12.5% per arm while also offering a slightly more powerful punch attack and acting as a [[body part weapon]].)
- Bionic jaw + (A '''bionic jaw''' is an [[artificial body part]] that acts as a replacement for a pawn's natural jaw, increasing the [[Talking]] and [[Eating]] capacities.)
- Carnivore fine meal + (A '''carnivore fine meal''' is a variant of the [[fine meal]] created out of meat.)
- Crafting spot + (A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.)
- Deep drill + (A '''deep drill''' extracts resources, such as [[metals]] or [[stone chunk]]s, from underground deposits.)
- Fine meal + (A '''fine meal''' is a higher quality [[meal]] that requires both meat and vegetables to create.)
- Flood light + (A '''flood light''' is a [[furniture]] item that produces [[light]] in a wide radius.)
- Fueled stove + (A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves.)
- Hospital bed + (A '''hospital bed''' improves the quality of medical treatments and recovery from both disease and injury.)
- Lavish meal + (A '''lavish meal''' is an extravagant meal.)
- Nutrient paste meal + (A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients.)
- Painstopper + (A '''painstopper''' is a brain implant that will completely eliminate a colonist's [[pain]] and any pain-related mood effects.)
- Power conduit + (A '''power conduit''' transmits power from … A '''power conduit''' transmits power from generators or [[batteries]] to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain [[Rock|rocks and ores]].[[Rock|rocks and ores]].)
- Prosthetic arm + (A '''prosthetic arm''' is an [[artificial body part]] … A '''prosthetic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm. The least advanced of the arm replacements, prosthetic arms have a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% [[manipulation]], while having two prosthetic arms provides 50% manipulation.prosthetic arms provides 50% manipulation.)
- Psychic animal pulser + (A '''psychic animal pulser''' is a single-use artifact, which can be used to drive all wild [[animals]] on the map into a [[Mental break#Manhunter|manhunter]] rage, attacking every [[human]] or [[mechanoid]] they see, regardless of faction.)
- Psychic insanity lance + (A '''psychic insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].)
- Psychic shock lance + (A '''psychic shock lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious.)
- Psychic soothe pulser + (A '''psychic sooth pulser''' is a single-use [[artifact]] which gives a "Strange feeling" thought with a +15 [[mood]] buff and 24 hour duration to every colonist on the map when activated.)
- Shard insanity lance + (A '''shard insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].)
- Simple meal + (A '''simple meal''' is a [[meal]] and the most basic way to prepare [[raw food]] for consumption)
- Smokeleaf plant + (A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].)
- Standing lamp + (A '''standing lamp''' is a [[furniture]] item that produces [[light]].)