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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bionic eye + (A '''Bionic eye''' is an artificial eye that improves sight.)
- Carnivore lavish meal + (A '''Carnivore lavish meal''' is a variant of the [[lavish meal]] created out of meat.)
- Waterproof conduit + (A '''Waterproof conduit''' transmits [[power]] from generators or [[batteries]] to appliances up to six squares away. Waterproof Conduit can only be built on water.)
- Bed + (A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]]. There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].)
- Bionic arm + (A '''bionic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 12.5% per arm while also offering a slightly more powerful punch attack and acting as a [[body part weapon]].)
- Bionic jaw + (A '''bionic jaw''' is an [[artificial body part]] that acts as a replacement for a pawn's natural jaw, increasing the [[Talking]] and [[Eating]] capacities.)
- Carnivore fine meal + (A '''carnivore fine meal''' is a variant of the [[fine meal]] created out of meat.)
- Crafting spot + (A '''crafting spot''' is a 1 x 1 area marked on the ground where a [[Work#Craft|crafter]] can produce certain neolithic items. Crafting at a crafting spot is 50% slower than elsewhere.)
- Deep drill + (A '''deep drill''' extracts resources, such as [[metals]] or [[stone chunk]]s, from underground deposits.)
- Fine meal + (A '''fine meal''' is a higher quality [[meal]] that requires both meat and vegetables to create.)
- Flood light + (A '''flood light''' is a [[furniture]] item that produces [[light]] in a wide radius.)
- Fueled stove + (A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves.)
- Hospital bed + (A '''hospital bed''' improves the quality of medical treatments and recovery from both disease and injury.)
- Lavish meal + (A '''lavish meal''' is an extravagant meal.)
- Nutrient paste meal + (A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients.)
- Painstopper + (A '''painstopper''' is a brain implant that will completely eliminate a colonist's [[pain]] and any pain-related mood effects.)
- Power conduit + (A '''power conduit''' transmits power from … A '''power conduit''' transmits power from generators or [[batteries]] to appliances up to six squares away. Conduit doesn't block the placement of other structures and isn't blocked by them, so conduit can be placed wherever it's needed, even in walls, except unsmoothed mountain [[Rock|rocks and ores]].[[Rock|rocks and ores]].)
- Prosthetic arm + (A '''prosthetic arm''' is an [[artificial body part]] … A '''prosthetic arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm. The least advanced of the arm replacements, prosthetic arms have a part efficiency of 50%, therefore one prosthetic arm and one healthy natural arm provides 75% [[manipulation]], while having two prosthetic arms provides 50% manipulation.prosthetic arms provides 50% manipulation.)
- Psychic animal pulser + (A '''psychic animal pulser''' is a single-use artifact, which can be used to drive all wild [[animals]] on the map into a [[Mental break#Manhunter|manhunter]] rage, attacking every [[human]] or [[mechanoid]] they see, regardless of faction.)
- Psychic insanity lance + (A '''psychic insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].)
- Psychic shock lance + (A '''psychic shock lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious.)
- Psychic soothe pulser + (A '''psychic sooth pulser''' is a single-use [[artifact]] which gives a "Strange feeling" thought with a +15 [[mood]] buff and 24 hour duration to every colonist on the map when activated.)
- Shard insanity lance + (A '''shard insanity lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to cause a target to go [[Mental break#Berserk|berserk]].)
- Simple meal + (A '''simple meal''' is a [[meal]] and the most basic way to prepare [[raw food]] for consumption)
- Smokeleaf plant + (A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].)
- Standing lamp + (A '''standing lamp''' is a [[furniture]] item that produces [[light]].)
- Vegetarian fine meal + (A '''vegetarian fine meal''' is a variant of the [[fine meal]] created from vegetarian ingredients.)
- Vegetarian lavish meal + (A '''vegetarian lavish meal''' is a variant of the [[lavish meal]] created from vegetarian products.)
- Vent + (A '''vent''' allows transfer of [[temperature]] and [[gas]]es from one room to another.)
- Wooden hand + (A '''wooden hand''' is an [[artificial body part]] … A '''wooden hand''' is an [[artificial body part]] that acts as a replacement for a pawn's natural hand. A medieval prosthetic, wooden hands have a part efficiency of 60%, therefore one wooden hand on an otherwise healthy pawn provides 80% [[manipulation]], while having two wooden hands provides 60% manipulation.wo wooden hands provides 60% manipulation.)
- Hop plant + (A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].)
- Agave + (Agave is a plant that naturally occurs in … Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.ave plant yields 10 pieces of agave fruit.)
- Allowed area + (An '''allowed area''' restricts where colo … An '''allowed area''' restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of his or her allowed area. Firefighters will not extinguish fire that is not both in the [[home area]] and inside their allowed area. For this reason, an allowed area should ideally not be split between two areas, as pawns may unexpectedly walk into dangerous areas.ay unexpectedly walk into dangerous areas.)
- Archotech arm + (An '''archotech arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 25% per arm while also offering a significantly more powerful punch attack and acting as a [[body part weapon]].)
- Art bench + (An '''art bench''' is a [[production]] bench used by colonists assigned to [[Work#Art|Art]] to produce [[sculptures]] out of raw materials.)
- Electric crematorium + (An '''electric crematorium''' is a [[Production]] [[Power#Appliances|appliance]] used to destroy [[corpse]]s as well as unwanted [[apparel]], [[weapons]], or [[drugs]].)
- Electric smithy + (An '''electric smithy''' is used by [[Work#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].)
- Electric stove + (An '''electric stove''' is used for preparing meals and tea from simpler ingredients.)
- Unstable power cell + (An '''unstable power cell''' is a power ge … An '''unstable power cell''' is a power generation unit that is of [[Mechanoid]] origin. The cell has a constant output of 400W and can be placed anywhere, but if damaged can cause a massive explosion. The cell bears some similarities to the [[Vanometric power cell]] in that it will create free energy infinitely and can be placed in fortified positions. and can be placed in fortified positions.)
- Limestone blocks + (Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other [[stone blocks]].)
- Cecropia tree + (Cecropia trees are a plant that only naturally occurs in tropical rainforests. Cecropia trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature cecropia tree yields 20 [[wood]].)
- Alphabeaver + (Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Beavers!|Alphabeavers event]] triggers. The event will only trigger in [[arid shrubland]] and [[tundra]].)
- Oak tree + (Oak trees are a plant that naturally occurs in [[temperate forest]]s. Oak trees can also be grown by the player that biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]].)
- Marble blocks + (Of all [[Stone blocks|stone block]] … Of all [[Stone blocks|stone block]] materials, marble has the highest [[Beauty]] factor and stands alone as the sole stone to have a beauty bonus, and so is the best stone block to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.ll suited to craft items for sale in bulk.)
- Pine tree + (Pine trees are a plant that naturally occur in [[boreal forest]]s and [[tundra]]. Pine trees can also be grown by the player in those biomes, but can't be sown in hydroponics. A mature pine tree yields 30 [[wood]].)
- Sandstone blocks + (Sandstone is the quickest stone type to work with, making it well suited for stone constructions that need to be built quickly. It also has the highest market value per unit of work so is the best stone type for crafting items for sale in bulk.)
- EMP launcher + (The '''EMP launcher''' is a ranged [[weapon]] that fires EMP bolts that explode on impact, creating a small [[EMP]] pulse that downs shields, and stuns [[mechanoid]]s, [[mortar]]s and [[turret]]s.)
- LMG + (The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.)
- Assault rifle + (The '''assault rifle''' is a moderately he … The '''assault rifle''' is a moderately heavy, automatic ranged [[weapon]] which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy.onger range and moderate overall accuracy.)
- Autopistol + (The '''autopistol''' is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.)
- Bedroll + (The '''bedroll''' is a [[furniture]] … The '''bedroll''' is a [[furniture]] item which pawns can sleep in. Bedrolls are portable and can be used by pawns in [[caravan]]s. Bedrolls provide better [[comfort]] and [[Rest Effectiveness|rest effectiveness]] than a [[sleeping spot]], but are inferior to [[bed]]s of the same quality. For recovery from [[injury]] and [[Surgery Success Chance Factor]], bedrolls are equivalent to beds of the same quality.re equivalent to beds of the same quality.)