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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Market Value + (Section:Cleanup, formatting, linking TO this section from relevant pages such as Human, Human resources etc)
- Caravan + (Missing biomes and existing ones, and the effect of temperature and/or winter need to be verified.)
- Apparel + (Section:Currently a C&P from clothing. Needs adaption to all apparel, general analysis, suggested combos need some TLC. Whole section needs TLC)
- Bionic tongue + (Section:Format standard)
- Defense structures + (Section:Largely similar to killboxes, should be merged with that section)
- Sculptures + (Section:More precise description of how the story is put together. See RulePacks_Art_DescriptionsPhysical.xml and RulePacks_Art_Descriptions.xml)
- Body part weapons + (Section:Mostly copy paste of power claw, needs to be genericised and expanded)
- Metalhorror + (Section:Move this info into the correct sections of this page)
- Human leather + (Section:Not a great display of information - now the info is complete, it could use a better display section. Table seems like the obvious option but may have dimensional issues. toggles and control panel for different options seem ideal.)
- Pollution stimulus + (Needs proper categorization before removing this tag. Do not remove it without a correct category)
- Trap + (Section:Odyssey traps)
- Research Speed + (Section:Order of operations and subheadings ala [[Move speed]] plus example with order of operations)
- Social + (Section:Quick and dirty move from [[Reproduction]] - needs cleanup and page integration)
- Empire + (Section:Referencing, see [[Lore]] for example)
- Unique weapons + (Section:Section is for analysis, it doesn't need to rote replicate the effects, that's what the table is for. Should only replicate where it goes into more depth than is possible in the table or where it facilitates analysis)
- Devourer + (Section:Separate swallowing/digestion summary subsection from combat summary)
- Infestation + (Section:Broadest to narrowest information style. Reduce verbosity)
- Animal husbandry + (Section:This section needs to better explain the assumptions and math built into gthe different results, ideally with a worked example using property calls to stay matched to the table result. see Talk page for some discussion)
- Floors + (Section:Tone, detail, cleanup and expansio … Section:Tone, detail, cleanup and expansion - bring information around to mechanical effects (e.g. Cleanliness good because directly affects impressiveness/research speed etc). Potential split needed - Summary (effects of flooring) and analysis (Selection and strategies) per Format Standardection and strategies) per Format Standard)
- Space + (Section:Use game specific terms - [[Property:Passability]] etc.)
- Psychic Sensitivity + (Section:Verify, expand, and cleanup)
- Backstories + (Section:What pages are up to date, what should be obsoleted)
- Ghoul + (Section:[[Flesh tentacle]] strat should be represented in tables, not just wooden hand)
- Social + (Section:Quick and dirty move from [[Reproduction]] - needs cleanup and page integration)
- Packaged survival meal + (Section:needs rewrite to bring it in line with the guide, with some worked examples of work required that takes into account ingredient acquisition and contradts it against other money making options including just selling the raw ingredients)
- Longsword + (See semi-recent update to [[Cut]])
- Mods + (Should be a general intro to what mods are, links to other tutorials, the installation tutorial etc.)
- Baby + (Split directly from [[Reproduction]]; likely needs adjusting as its own article)
- Reading Bonus + (Subheadings, cleanup. research speed implementation mechanics)
- Defense tactics + (This guide is outdated on some sections, l … This guide is outdated on some sections, lacking new content on others, focuses too much on specific scenarios without really giving general advice. It's also too long. It should be helpful, easy to understand and navigate for newer players. See Discussion for a detailed commentary. See Discussion for a detailed commentary)
- RimWorld Wiki:Administrators + (This seems outdated or plain wrong. Copy-pasted from Wikia way back?)
- Combat + (Section:Added in 2018, verify this still works like this and if so then integrate with existing FMR weapon pages)
- Temperature + (Tone, conciseness, verification and mechanics)
- Bill + (Tone, page integration in this page and elsewhere on this wiki, mechanics)
- Cover + (Updating, cleanup and [[Template:Verified|Verification]] … Updating, cleanup and [[Template:Verified|Verification]] needed. Talk also about [[fence]]s (25% cover), and suggest subheadings, better separation of mechanics and analysis, and probably removal of the manual lists in favour of just having the automated expanding list displayed more prominently (keep it collapsed tho)d more prominently (keep it collapsed tho))
- Skills + (Verbose and circumspect. Needs cleanup, better layout and general tightening up. Over used of italics and bold.)
- Biomes + (Verification needed. At least a couple of the growing periods for the biomes are wrong, though their exact ranges are unknown.)
- Training + (Verification, updating, cleanup)
- Flammability + ([[Version/1.5.4062]] changed how flammabil … [[Version/1.5.4062]] changed how flammability interacts with Flame damage. Needs to be updated on [[Flammability]], [[Damage Types#Flame]]/[[Damage Types#Burn]], and [[Fire]] - note changelog states that it only affects buildings but don't assume. Verify all mechanics with testing.assume. Verify all mechanics with testing.)
- Damage Types + ([[Version/1.5.4062]] changed how flammabil … [[Version/1.5.4062]] changed how flammability interacts with Flame damage. Needs to be updated on [[Flammability]], [[Damage Types#Flame]]/[[Damage Types#Burn]], and [[Fire]] - note changelog states that it only affects buildings but don't assume. Verify all mechanics with testing.assume. Verify all mechanics with testing.)
- Fire + ([[Version/1.5.4062]] changed how flammabil … [[Version/1.5.4062]] changed how flammability interacts with Flame damage. Needs to be updated on [[Flammability]], [[Damage Types#Flame]]/[[Damage Types#Burn]], and [[Fire]] - note changelog states that it only affects buildings but don't assume. Verify all mechanics with testing.assume. Verify all mechanics with testing.)
- Dumping stockpile zone + (cleanup)