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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Stub Reason" with value "General, missing mechanical detail and analysis". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Warped obelisk  + (General page stub.)
  • Body part weapons  + (General stub)
  • Remove roof area  + (General stub)
  • Ideogram  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Large altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Small altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Grand altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Medium altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Hops  + (General stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?)
  • Hellsphere cannon  + (General stub, for summary see thump cannon for some insp)
  • Gaumaker pod  + (General stub, missing mechanical detail etc.)
  • Lectern  + (General stub, no summary of mechanics, no analysis, intro text needs work.)
  • Fibercorn  + (General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
  • Tox shell  + (General, also fill out infobox weapon details)
  • Bliss lobotomy  + (General, also format standard, categories, and wiki interlinking to page)
  • Floors  + (General, also non-edifice floor coverings)
  • Spacedrone  + (General, also seems to conflate [[Crashed mechanitor ship]])
  • Waste rat  + (General, also specifically combat power)
  • Hunt  + (General, also what is thenrange calculation for nearby animals turning manhunter, both the target and similar amimals nearby)
  • Auto mortar  + (General, analysis specifically. Strategy, threat etc. Targeting behavior for summary would also be useful)
  • Containment  + (General, but also interlinking, categories, etc. containment affects study rate?)
  • Equipment  + (General, but also maybe turned into a redirect?)
  • Hidden conduit  + (General, infobox, also claims of invincibility seem exagerated in practice)
  • Tox pack  + (General, mechanics)
  • Toy box  + (General, missing analysis and mechanics etc)
  • Count-down activator  + (General, split into Occurrence, Summary, Analysis etc.)
  • Juggernaut serum  + (General, while not directly comparable, see drug pages like [[go-juice]] for similar standsrd)
  • Chopped stump  + (General.)
  • Lore  + (General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax)
  • Mech recharger  + (General. Also ensure parity with [[Large mech recharger]])
  • Large mech recharger  + (General. Also ensure parity with [[Mech recharger]])
  • Monument marker  + (General. Aquisition and Summary)
  • Unnatural corpse  + (General. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings)
  • Remote repairer  + (General. Mechanics)
  • Farskip  + (General. Range and AOE?)
  • Gorehulk  + (General. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful)
  • Meditation spot  + (General/Format standard.)
  • Ancient comms console  + (Has mechanics, needs expansion)
  • Major archotech structure  + (How fast is studying?)
  • Cannibal platter  + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
  • Events  + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
  • Flesh sack  + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?)
  • Capacity  + (Inadequate explanation for new players for such a core concept and insufficient mechanical detail)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Void metal wall  + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
  • Wastepack infestation  + (Interlink, orphan page etc)
  • Trap  + (Interlinking, analysis)
  • High subcore  + (Item type)
  • Sleep furniture  + (Its half complete?)
  • Faction base  + (Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)