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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Revenant spine + (Section:Specifically how long until reforms into rev? What happens if its kept in an inventroy (colonist, animal, and drop pod/shuttle)? will it still reform?)
- Duster + (Section:Needs proper armor comparisons for high quality textiles)
- Ideoligion + (Section:Missing several details inc but not limited to how it spawns on pawns)
- Psychic rituals + (Section:PsychicRitualRoles.xml defines valid states for targets of rituals)
- Vent + (Section:1) Gas spread mechanics 2) Hard numbers for temperature transfer in both open and closed states)
- Weapons + (Section:Lacking detail. How does stagger proc, what are its exact effects and durations, etc)
- Gastro-analyzer + (Section:Needs verification with changes but also idnetify cut offs and expand.)
- Relic + (Detail on pilgrims, and more in general)
- Assign + (Section:Describe the options and how exact … Section:Describe the options and how exactly does food preference work, both generally and for traits such as ascetic and cannibal? Ideoligions too? Will pawns drop a simple meal for a newly cooked lavish meal? [[Version/1.3.3200|1.3.3200]] says "Food restrictions are automatically applied to pawns from ideoligions that require a specific food type" - how does this work specificallyod type" - how does this work specifically)
- Steel tile + (Section:Normal vs sterile vs steel for different room types with actual numerical stat comparisons (table maybe?))
- Healer mech serum + (Section:Not a full list of conditions - see FixWorstHealthCondition)
- Trade + (Section:Largely empty, consider expanding into full Analysis section)
- Events + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Structure + (Section:Odyssey ores/rocks)
- Animal husbandry + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Smokeleaf leaves + (Section:Only consider analysis of the leaves - e.g. production strategies. Keep analysis of joints, autobongs, and other uses on the respective pages)
- Prisoner + (Section:Only some mental breaks are available to prisoners. Which? Expand on how that affects strategy and options)
- Psycasts + (Section:Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others)
- Psyfocus + (Section:Order of operations for calculatin … Section:Order of operations for calculating meditation gain with base, focus, wakeup, and psymeditative persona weapon - wakeup and psymed are additive with each other, but are they additive or mutiplicative with the others.</br></br> Void psyfocus - see [[Meditation Psyfocus Bonus]] until this page is updated[[Meditation Psyfocus Bonus]] until this page is updated)
- Ask Tutorial + (Section:Orphan - Needs links, and (more) to BE linked!)
- Template:Infobox main + (Section:Parity with available parameters and documentation (List & Table))
- Template:Infobox main/doc + (Section:Parity with available parameters and documentation (List & Table))
- War queen + (Section:Physical strategies and/or building structures in order to fight.)
- Nerve spiker + (Details- how long is stun does it provides every time, define living target eyc)
- Persona weapon + (Section:Practical comparison with [[Eltex staff]] and general practicality of the rate increase needed.)
- Atmospheric heater + (Section:Practicality of making the map a hotbox as a defensive measure)
- Shard + (1) General 2) Categories)
- Medicinemaker dryad + (Section:Production mechanics)
- Growing zone + (Section:Proper description of options like cutting and sowing. description of what is cut when (mentions cutting edge trees when trees are selected, but doesn't it cut them when trees are the selected crop))
- Vitals monitor + (Section:Proper explanation of difference between direct factors and offsets)
- Voidsight serum + (Section:Psychic harmonizer (on yunners or on a moody pawn) given 15 days, also things psychic reader. Could do more depth on actual bonus when stacking for both effects given mutliplcatie nautre)
- Psychic rituals + (Section:PsychicRitualRoles.xml defines valid states for targets of rituals)
- Brazier + (Section:Psyfocus mechanics)
- Plant Harvest Yield + (Section:Random chance of failure math - is 0.99 a 1% chance of total waste??)
- Snow + (Section:Rate of deposition?)
- Wall + (Section:Reason for double walling and explanation on why they should not be spaced)
- Titles + (Section:Needs more info. Also, link is effectively dead)
- Slavery + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
- Transport pod + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
- Containment + (Section:Requires the exact impact of these factors, in terms of specific numbers)
- Mech low-shield + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
- Talking + (Section:Section describing effects when mute - e.g. some leader abilities can't be used. See [[sight]] for an example)
- Egg box + (Section:Section is generally stubby)
- Stellic crown + (Section:Section largely missing)
- Persona monosword + (Section:Section needs more details on the interaction between Melee verb selection and higher Melee damage factors, specifically the 225% factor achievable with all DLCs.)
- Packaged survival meal + (Section:See [[Fine meal#Summary]] for additional detail)
- Poker table + (Section:See [[Horseshoe pin]] for example- inc. skill and required capacities)
- Jacket + (Section:See [[Robe]] for additional info)
- Focus + (Section:See [[burden]] for similar format and level of detail)
- Mech gestation processor + (Section:See other bionics)
- Mechlink + (Section:See other bionics)