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A list of all pages that have property "Stub Reason" with value "Section:This section is good base but theres room for further develpment". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Auto inferno turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Hi-tech research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate)
  • Simple research bench  + (Section:Specific mechanical effect of [[cleanliness]] on research rate.)
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Fleshbeasts  + (Section:Splitting mechanics in detail, other shared mechanics)
  • Outdoors  + (Section:Stategies, automation, judgement of risk etc. formatting)
  • Metalblood heart  + (Section:Stats for removal)
  • Reproduction  + (Section:Stillborn thoughts. Use [[Template:Thought]]Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
  • Rocketswarm launcher  + (Section:Strategies, bunker/pillbox design, cost/value etc)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Neurocalculator  + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
  • Horax cult  + (Section:Summary lacking, also needs links to raid types.)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Bionic jaw  + (Section:Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
  • Glitterworld medicine  + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
  • Doctoring  + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Major archotech structure  + (How fast is studying?)
  • Skipshield  + (Section:The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages)
  • Sight  + (Section:There are definitely more of these that aren't listed - some to be tested inc. eclipses with the relevant precept, etc)
  • Manipulation  + (Section:There are definitely more of these that aren't listed)
  • Revenant spine  + (Section:Specifically how long until reforms into rev? What happens if its kept in an inventroy (colonist, animal, and drop pod/shuttle)? will it still reform?)
  • Research  + (Section:Book mechanics)
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)
  • Doctoring  + (Section:This section is good base but theres room for further develpment)
  • Animal husbandry  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Butcher spot  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Subcore ripscanner  + (Section:Thoughts from use, traits and ideoSection:Thoughts from use, traits and ideoligions that negate/modify them, whether it counts as execution for ideos requiring executions, etc. Use '"`UNIQ--nowiki-00000002-QINU`"'[[Template:Thought|Thought]]'"`UNIQ--nowiki-00000003-QINU`"' where appropriate.nowiki-00000003-QINU`"' where appropriate.)
  • Straw matting  + (Section:Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested, including for non-kitchens)
  • Chemical (Need)  + (Section:Time to reach/spent in thresholds (see [[Rest]] for example]])
  • Archotech arm  + (Section:Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc)
  • Autobong  + (Section:Tolerance?)
  • Smokepop pack  + (Section:Under exactly what circumstnaces will NPCs trigger the pack)
  • Hidden conduit  + (General, infobox, also claims of invincibility seem exagerated in practice)
  • Incinerator  + (Section:Unique shooting mechanics, also burner details. penetrates [[skipshield]], does it ignore low shield packs and shield belts in enemies? considerstions need to be added to analysis as well. Also verify current info.)
  • Ailments  + ("Forget memory" and "confused wandering" mechanics)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Mechanitor  + (Section:Initiating time modified by anything? What happens if the mechanitor dies mid cycle?)
  • Disease  + (Section:Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.)
  • Deadlife dust  + (Wheb friendly? duration? differences to pall etc. interlinking)
  • Eltex vest  + (Section:Valu proposition when to take it over other options, wear it with a shield belt etc.)
  • Flamebow  + (Section:Flame damage and flammable filth and things)
  • Void sculpture  + (Section:Value proposition, when to build etc)
  • User:ItsKairoKay/Sandbox  + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
  • Growth vat  + (Section:Vatgrown childhood?)
  • Injury  + (Section:Verification via C#, [[Preach health]], [[Healing enhancer]], with full math equation showing how the factors stack (both the different stats, which are likely multiplicative with each other, and the individual changes to those stats.)
  • Lifter  + (Section:Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog)
  • Reproduction  + (Section:Stillborn thoughts. Use [[Template:Thought]]Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
  • Immunity Gain Speed  + (Section:Verify the effect of things that affect life span, such as the [[Mild cell instability|cell instability]] gene, then provide examples for the resulting lifespans in the Age/IGS table - if verified, also verify on [[Disease]])