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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Auto inferno turret + (Section:Spawning mechanics, combat power, terrain affordance etc.)
- Hi-tech research bench + (Section:Specific mechanical effect of [[cleanliness]] on research rate)
- Simple research bench + (Section:Specific mechanical effect of [[cleanliness]] on research rate.)
- Environment + (Section:1) Relationship between light % an … Section:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
- Fire + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Butcher table + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Fleshbeasts + (Section:Splitting mechanics in detail, other shared mechanics)
- Outdoors + (Section:Stategies, automation, judgement of risk etc. formatting)
- Metalblood heart + (Section:Stats for removal)
- Reproduction + (Section:Stillborn thoughts. Use [[Template:Thought]] … Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
- Rocketswarm launcher + (Section:Strategies, bunker/pillbox design, cost/value etc)
- Indoors (need) + (Incomplete(?) list of ideoligious effects)
- Neurocalculator + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
- Horax cult + (Section:Summary lacking, also needs links to raid types.)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Bionic jaw + (Section:Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
- Glitterworld medicine + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Major archotech structure + (How fast is studying?)
- Skipshield + (Section:The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages)
- Sight + (Section:There are definitely more of these that aren't listed - some to be tested inc. eclipses with the relevant precept, etc)
- Manipulation + (Section:There are definitely more of these that aren't listed)
- Revenant spine + (Section:Specifically how long until reforms into rev? What happens if its kept in an inventroy (colonist, animal, and drop pod/shuttle)? will it still reform?)
- Research + (Section:Book mechanics)
- Caravan + (Bedroll mechanics inc. rest efficiency, couples, etc)
- Animal husbandry + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Butcher spot + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Butcher table + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Subcore ripscanner + (Section:Thoughts from use, traits and ideo … Section:Thoughts from use, traits and ideoligions that negate/modify them, whether it counts as execution for ideos requiring executions, etc. Use '"`UNIQ--nowiki-00000002-QINU`"'[[Template:Thought|Thought]]'"`UNIQ--nowiki-00000003-QINU`"' where appropriate.nowiki-00000003-QINU`"' where appropriate.)
- Straw matting + (Section:Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested, including for non-kitchens)
- Chemical (Need) + (Section:Time to reach/spent in thresholds (see [[Rest]] for example]])
- Archotech arm + (Section:Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc)
- Autobong + (Section:Tolerance?)
- Smokepop pack + (Section:Under exactly what circumstnaces will NPCs trigger the pack)
- Hidden conduit + (General, infobox, also claims of invincibility seem exagerated in practice)
- Incinerator + (Section:Unique shooting mechanics, also burner details. penetrates [[skipshield]], does it ignore low shield packs and shield belts in enemies? considerstions need to be added to analysis as well. Also verify current info.)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Mechanitor + (Section:Initiating time modified by anything? What happens if the mechanitor dies mid cycle?)
- Disease + (Section:Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.)
- Deadlife dust + (Wheb friendly? duration? differences to pall etc. interlinking)
- Eltex vest + (Section:Valu proposition when to take it over other options, wear it with a shield belt etc.)
- Flamebow + (Section:Flame damage and flammable filth and things)
- Void sculpture + (Section:Value proposition, when to build etc)
- User:ItsKairoKay/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Growth vat + (Section:Vatgrown childhood?)
- Injury + (Section:Verification via C#, [[Preach health]], [[Healing enhancer]], with full math equation showing how the factors stack (both the different stats, which are likely multiplicative with each other, and the individual changes to those stats.)
- Lifter + (Section:Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog)
- Reproduction + (Section:Stillborn thoughts. Use [[Template:Thought]] … Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
- Immunity Gain Speed + (Section:Verify the effect of things that affect life span, such as the [[Mild cell instability|cell instability]] gene, then provide examples for the resulting lifespans in the Age/IGS table - if verified, also verify on [[Disease]])