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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fire + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Fleshbeasts + (Section:Distress signal)
- Outdoors + (Section:Stategies, automation, judgement of risk etc. formatting)
- Metalblood heart + (Section:Stats for removal)
- Reproduction + (Section:Stillborn thoughts. Use [[Template:Thought]] … Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
- Rocketswarm launcher + (Section:1) Purpose of forcedMissEvenDispersal = True 2) Blind smoke?)
- Indoors (need) + (Incomplete(?) list of ideoligious effects)
- Deadlife shell + (Section:Summary general. See other shell pages as examples)
- Neurocalculator + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
- Horax cult + (Section:Missing lore section)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Bionic jaw + (Section:Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,)
- Glitterworld medicine + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Major archotech structure + (How fast is studying?)
- Skipshield + (Section:The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages)
- Sight + (Section:There are definitely more of these that aren't listed - some to be tested inc. auroras, eclipses with the relevant precept, etc)
- Manipulation + (Section:There are definitely more of these that aren't listed)
- Dark study + (Section:This System has way more to it than just the projects itself)
- Caravan + (Bedroll mechanics inc. rest efficiency, couples, etc)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Animal husbandry + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Butcher spot + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Butcher table + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Subcore ripscanner + (Section:Thoughts from use, traits and ideo … Section:Thoughts from use, traits and ideoligions that negate/modify them, whether it counts as execution for ideos requiring executions, etc. Use '"`UNIQ--nowiki-00000002-QINU`"'[[Template:Thought|Thought]]'"`UNIQ--nowiki-00000003-QINU`"' where appropriate.nowiki-00000003-QINU`"' where appropriate.)
- Straw matting + (Section:Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested, including for non-kitchens)
- Chemical (Need) + (Section:Time to reach/spent in thresholds (see [[Rest]] for example]])
- Archotech arm + (Section:Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc)
- Autobong + (Section:Tolerance? How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc)
- Smokepop pack + (Section:Under exactly what circumstnaces will NPCs trigger the pack)
- Hidden conduit + (General, infobox, also claims of invincibility seem exagerated in practice)
- Incinerator + (General also verify page info.)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Mechanitor + (Section:Upon death or exceeding bandwidth, which go wild? Only enough to reduce bandwidth demand to less than current or all? If the former, is which are selected it predictable, and if so, which are selected?)
- Disease + (Section:Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.)
- Eltex vest + (Section:Valu proposition when to take it over other options, wear it with a shield belt etc.)
- Lab coat + (Section:Value proposition - when is it useful to use them vs just giving everyone something proposition, how much of a practical effect does it have)
- Flamebow + (Section:Flame damage and flammable filth and things)
- Void sculpture + (Section:Value proposition, when to build etc)
- User:Maple653/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Injury + (Section:Scar information (how the % chance for scar is determined))
- Saturation + (Section:Verify (and add?) modifiers from biotech. Verify in which order the modifiers are applied.)
- Lifter + (Section:Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog)
- Immunity Gain Speed + (order of operations)
- Train Animal Chance + (Section:Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to [[bond]])
- Wooden hand + (Section:Verify with melee verb list in-game)
- Rough stone + (General)
- Rough-hewn stone + (General)
- Smooth stone + (General)
- Inhumanized + (Section:Void focus?)
- Resurrector mech serum + (Section:What about refrigeration without freezing? Does it slow the counter comparable to rot time?)