Difference between revisions of "Wake-up"

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m (changed stack limit from 400 to 150)
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{{Define|Drug
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{{Infobox main|drug
 +
| name = Wake-up
 +
| image = Wake-up.png|Wake-up
 +
| description = A synthetic stimulant. Wake-up fills the user's need for rest, allowing them to work for extended periods without getting tired. However, taking wake-up runs the risk of developing an addiction.\n\nIn the most competitive universities and companies of many worlds, high-achievers are sometimes called 'wake-ups' because of the association with this drug.
 +
<!-- Base Stats -->
 +
| type = Drug
 +
| type2 = Hard Drug
 +
| marketvalue = 35
 +
| stack limit = 150
 +
| mass base = 0.005
 +
| hp = 50
 +
| deterioration = 2
 +
| flammability = 1
 +
| rotatable = false
 +
| path cost = 15
 +
<!-- Ingestion -->
 +
| joy offset = 0.4
 +
| joy kind = chemical
 +
| addictiveness = 0.02
 +
| max num to ingest at once = 1
 +
<!-- Creation -->
 +
| production facility 1 = Drug lab
 +
| research = Wake-up production
 +
| work to make = 900
 +
| resource 1 = Neutroamine
 +
| resource 1 amount = 2
 +
<!-- Technical -->
 +
| defName = WakeUp
 +
| food preference = NeverForFood
 +
| drug category = hard
 +
| is pleasure drug = true
 +
| preferability = NeverForNutrition
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = WakeUp
 
| description = An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. [[Drugs#Addiction and Tolerance|Addiction]] causes reduced mental performance and, sometimes, psychotic breaks with reality.
 
| deterioration rate base = 2.0
 
 
| draw gui overlay = true
 
| draw gui overlay = true
| flammability base = 1.0
 
| food preference = NeverForFood
 
 
| graphic class = Graphic_StackCount
 
| graphic class = Graphic_StackCount
 
| graphic path = Things/Thing/Drug/WakeUp
 
| graphic path = Things/Thing/Drug/WakeUp
 
| label = wake-up
 
| label = wake-up
| market value base = 35
 
| max hit points base = 50
 
| max num to ingest at once = 1
 
| nutrition base = 0
 
 
| parent name = MakeableDrugPillBase
 
| parent name = MakeableDrugPillBase
| path cost = 15
 
| preferability =
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| sound eat =
 
| stack limit = 150
 
| taste =
 
 
| tech level = industrial
 
| tech level = industrial
 
| thing class = Drugs
 
| thing class = Drugs
| ticker type =
 
 
| use hit points = true
 
| use hit points = true
| work to make base = 900
+
<!-- Drug Parameters -->
| mass = 0.005
 
<!--
 
- Drug Parameters -->
 
| addictiveness = 0.10
 
| blood filtration factor =
 
| blood filtration offset =
 
| blood pumping factor = 
 
| blood pumping offset =
 
| breathing factor = 
 
| breathing offset =
 
| consciousness factor =
 
 
| consciousness offset = 0.1
 
| consciousness offset = 0.1
| drug category = hard
+
| global Work Speed offset = 0.5
| global Work Speed offset = 0.50
 
| hearing factor = 
 
| hearing offset =
 
| hunger factor =
 
| hunger offset =
 
| is pleasure drug = true
 
| joy kind = chemical
 
| joy offset = 0.40
 
| manipulation factor = 
 
| manipulation offset =
 
| metabolism factor = 
 
| metabolism offset =
 
| moving factor = 
 
 
| moving offset = 0.1
 
| moving offset = 0.1
| pain factor =
 
| pain offset =
 
 
| rest fall factor = 0.8
 
| rest fall factor = 0.8
| rest offset = 1.0
+
| rest offset = 1
| sight factor = 
+
}}
| sight offset =
 
| talking factor =
 
| talking offset =
 
}}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover.
 
-->{{#set:Production Facility 1 = Drug lab}}{{#set:Resource 1 = Neutroamine}}{{#set:Resource 1 Amount = 2}}{{#set:Type = Drug}}<!--
 
Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.-->
 
 
{{Info|'''Wake-up''' is a powerful but dangerous non-combat stimulant. It greatly increases a pawn's working speed, and also gives a minor boost to surgery success chance, among many other things, via its 10% boost to [[Consciousness]], and accordingly [[Manipulation]]. However, it cannot be used safely - any use carries the risk of an instant addiction, and of an instant overdose. There is also a low risk of heart attack for the duration of the high.
 
{{Info|'''Wake-up''' is a powerful but dangerous non-combat stimulant. It greatly increases a pawn's working speed, and also gives a minor boost to surgery success chance, among many other things, via its 10% boost to [[Consciousness]], and accordingly [[Manipulation]]. However, it cannot be used safely - any use carries the risk of an instant addiction, and of an instant overdose. There is also a low risk of heart attack for the duration of the high.
  
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If a pawn develops at least a large tolerance to Wake-up (50% severity), they will get Chemical Damage in the Kidney in a mean time of 120 in-game days. However, as of version [[Version/1.2.3005|1.2.3005]], Wake-up no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behavior. [https://ludeon.com/forums/index.php?topic=53403.msg484707#msg484707]
 
If a pawn develops at least a large tolerance to Wake-up (50% severity), they will get Chemical Damage in the Kidney in a mean time of 120 in-game days. However, as of version [[Version/1.2.3005|1.2.3005]], Wake-up no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behavior. [https://ludeon.com/forums/index.php?topic=53403.msg484707#msg484707]
  
==Withdrawal Symptoms==
+
== Withdrawal symptoms ==
 
The process of going through wake-up withdrawal, like any other withdrawal, is a painstaking process. As with most other withdrawals, it takes 30 days to struggle through the process of wake-up withdrawal. Typical withdrawal symptoms include severely impaired consciousness, impaired manipulation, and lethargy. Other symptoms include a very poor mood, increased chance of social fighting, binging, and psychotic wandering. The mood hit is so bad, that one would rather butcher and eat their recently deceased close friend raw than go on wake-up withdrawal.
 
The process of going through wake-up withdrawal, like any other withdrawal, is a painstaking process. As with most other withdrawals, it takes 30 days to struggle through the process of wake-up withdrawal. Typical withdrawal symptoms include severely impaired consciousness, impaired manipulation, and lethargy. Other symptoms include a very poor mood, increased chance of social fighting, binging, and psychotic wandering. The mood hit is so bad, that one would rather butcher and eat their recently deceased close friend raw than go on wake-up withdrawal.
  
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== Version history ==
 
== Version history ==
 
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/0.15.1279|0.15.1279]] - Added.
 +
 
{{nav/drugs}}
 
{{nav/drugs}}
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 +
[[Category:Drug]] [[Category:Hard Drug]]

Revision as of 08:30, 20 April 2022

Wake-up

Wake-up

A synthetic stimulant. Wake-up fills the user's need for rest, allowing them to work for extended periods without getting tired. However, taking wake-up runs the risk of developing an addiction.\n\nIn the most competitive universities and companies of many worlds, high-achievers are sometimes called 'wake-ups' because of the association with this drug.

Base Stats

Type
DrugHard Drug
"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Tech Level
industrial
Market Value
35 Silver
Stack Limit
150
Mass
0.005 kg
HP
50
Deterioration Rate
2
Flammability
100%
Rotatable
False
Path Cost
15 (46%)

Ingestion

Recreation Offset
40%
"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.
Recreation Kind
chemical
Addictiveness
2%
Maximum To Ingest
1

Creation

Crafted At
Drug lab
Required Research
Wake-up production
Work To Make
900 ticks (15 secs)
Resources to make
Neutroamine 2
Technical
defName
WakeUp
Preferability
NeverForNutrition
Food Preference
NeverForFood"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
Drug Category
hard
Is Pleasure Drug
true


Wake-up is a powerful but dangerous non-combat stimulant. It greatly increases a pawn's working speed, and also gives a minor boost to surgery success chance, among many other things, via its 10% boost to Consciousness, and accordingly Manipulation. However, it cannot be used safely - any use carries the risk of an instant addiction, and of an instant overdose. There is also a low risk of heart attack for the duration of the high.

It also fully fills the rest need immediately upon use, but despite its in-game description, it has only a minor effect on the rate of tiredness increase during the high.

Gameplay Overview

Wake-up is a highly addictive drug that can be manufactured at a drug lab, purchased from traders that deal in such, or occasionally found on raiders.

It is a powerful stimulant that fully satisfies one's need for rest, slows the tiredness progression rate, and boosts consciousness, movement, and global work speed. The high for wake-up typically lasts 12 in-game hours from 75% severity (one pill), but can last as long as 16 hours from 100% severity (multiple pills).

As there is no minimum tolerance to become addicted, there is no safe usage interval, with each dose carrying a 2% chance of addiction.

A surgeon can take Wake-up to improve their surgery success chance due to the consciousness enhancement, so it may not be the worst of ideas to have them take a pill beforehand. Taking a hit of Go-juice stacks with it as well for better buffs, though you risk a drug overdose this way, ruining the stat buffs.

If maximum increase in surgery success chance with a single drug is desired, and working speed is not a concern, Go-juice is superior to Wake-up due to its 20% boost to consciousness, compared to Wake-up's 10%.

Detailed Effects

Instant - upon consumption

  • Fully satisfies rest need: +100%
  • Recreation (chemical): +40%
  • Wake-up addiction chance: 2%, no minimum tolerance required.
  • Overdose chance: 0.5%

During wake-up high

Excessive consumption of wake-up within a short timespan, or consumption in combination with other hard drugs may result in a drug overdose. Furthermore, each dose has an unavoidable 0.5% chance of instantly causing a major overdose, regardless of previous drug consumption.

Crafting

Wake-up can be manufactured at a drug lab using 2 neutroamine. Its synthesis speed is dependent on the Intellectual skill.

Side-Effects

While high on wake-up, there is a small chance the pawn will develop a heart attack. It occurs on average once every 120 days the colonist is high.

If a pawn develops at least a large tolerance to Wake-up (50% severity), they will get Chemical Damage in the Kidney in a mean time of 120 in-game days. However, as of version 1.2.3005, Wake-up no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behavior. [1]

Withdrawal symptoms

The process of going through wake-up withdrawal, like any other withdrawal, is a painstaking process. As with most other withdrawals, it takes 30 days to struggle through the process of wake-up withdrawal. Typical withdrawal symptoms include severely impaired consciousness, impaired manipulation, and lethargy. Other symptoms include a very poor mood, increased chance of social fighting, binging, and psychotic wandering. The mood hit is so bad, that one would rather butcher and eat their recently deceased close friend raw than go on wake-up withdrawal.

Detailed Symptoms

  • Impaired Consciousness (-50%)
  • Impaired Manipulation (-25%)
  • Impaired Moving (-20%)
  • Increased tiredness (x130%)
  • Increased likelihood of social fighting (x200%)
  • Hard drug binges (mtb of 40 days)
  • Psychotic wandering (mtb of 10 days)
  • Awful mood (-40)

Version history