Difference between revisions of "Mini-slugger turret"
(→Trivia) |
|||
Line 16: | Line 16: | ||
| beauty = -20 | | beauty = -20 | ||
| destroyyield = {{Icon small|Steel slag chunk}} 1 | | destroyyield = {{Icon small|Steel slag chunk}} 1 | ||
− | }}A '''mini-slugger turret''' is a small turret that appears in [[mech_cluster|mech clusters]] | + | }}A '''mini-slugger turret''' is a small turret that appears in [[mech_cluster|mech clusters]]. |
− | == | + | == Acquisition == |
− | + | {{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc. Also consider alternate heading name}} | |
+ | == Summary == | ||
+ | {{See also|Mini-slugger}} | ||
+ | Mini-slugger turrets are fittingly equipped with a [[Mini-slugger]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8. | ||
+ | |||
+ | When damaged beyond ?%{{Check Tag|Detail needed}} of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 3.9 tile radius around itself. See the [[Damage Type#Bomb|Damage Types]] page for a list of multipliers applied to this damage when applied to different targets. | ||
+ | |||
+ | Like all mech cluster buildings, mini-slugger turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
+ | |||
+ | Mini-slugger turrets must be destroyed for the mech cluster to be defeated. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1}} | ||
{{nav|mechanoid}} | {{nav|mechanoid}} |
Revision as of 03:48, 1 May 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Mini-slugger turret
A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 10 kg
- Beauty
- -20
- HP
- 100
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
A mini-slugger turret is a small turret that appears in mech clusters.
Acquisition
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Spawning mechanics, combat power, terrain affordance etc. Also consider alternate heading name. |
Summary
Mini-slugger turrets are fittingly equipped with a Mini-slugger. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8.
When damaged beyond ?%[Detail needed] of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 3.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.
Like all mech cluster buildings, mini-slugger turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Mini-slugger turrets must be destroyed for the mech cluster to be defeated.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |