Difference between revisions of "Mini-slugger turret"

From RimWorld Wiki
Jump to navigation Jump to search
Line 16: Line 16:
 
| beauty = -20
 
| beauty = -20
 
| destroyyield = {{Icon small|Steel slag chunk}} 1
 
| destroyyield = {{Icon small|Steel slag chunk}} 1
}}A '''mini-slugger turret''' is a small turret that appears in [[mech_cluster|mech clusters]]. It is equipped with a [[Mini-slugger]]. It has a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8.
+
}}A '''mini-slugger turret''' is a small turret that appears in [[mech_cluster|mech clusters]].  
  
==Trivia==
+
== Acquisition ==
Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
+
{{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc. Also consider alternate heading name}}
  
 +
== Summary ==
 +
{{See also|Mini-slugger}}
 +
Mini-slugger turrets are fittingly equipped with a [[Mini-slugger]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8.
 +
 +
When damaged beyond ?%{{Check Tag|Detail needed}} of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 3.9 tile radius around itself. See the [[Damage Type#Bomb|Damage Types]] page for a list of multipliers applied to this damage when applied to different targets.
 +
 +
Like all mech cluster buildings, mini-slugger turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.
 +
 +
Mini-slugger turrets must be destroyed for the mech cluster to be defeated.
 +
 +
== Analysis ==
 +
{{Stub|section=1}}
 
{{nav|mechanoid}}
 
{{nav|mechanoid}}

Revision as of 03:48, 1 May 2022

Mini-slugger turret

Mini-slugger turret

A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.

Base Stats

Type
BuildingMechanoid cluster
Mass
10 kg
Beauty
-20
HP
100
Flammability
0%
Path Cost
50 (21%)

Building

Size
1 × 1
Placeable
False
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Destroy yield
Steel slag chunk 1

A mini-slugger turret is a small turret that appears in mech clusters.

Acquisition

Summary

Mini-slugger turrets are fittingly equipped with a Mini-slugger. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8.

When damaged beyond ?%[Detail needed] of its health, the mini-slugger turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 3.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.

Like all mech cluster buildings, mini-slugger turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.

Mini-slugger turrets must be destroyed for the mech cluster to be defeated.

Analysis