Difference between revisions of "Fueled stove"
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− | {{Rewrite|reason= | + | {{Rewrite|reason=Image updated needed. Heat production, fuel consumption rate, and wood efficiency vs campfire}}{{Image wanted}}{{infobox main|production| |
|name = Fueled stove | |name = Fueled stove | ||
|image = Fueled Stove.jpg | |image = Fueled Stove.jpg | ||
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|resource 1 = Steel | |resource 1 = Steel | ||
|resource 1 amount = 80 | |resource 1 amount = 80 | ||
− | }}{{Info|A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves | + | }} |
+ | {{For|For its electrically-powered counterpart|electric stove}} | ||
+ | {{Info|A '''fueled stove''' is used by [[Work#Cook|cooks]] to prepare meals from simpler ingredients. It requires [[wood]] as fuel to operate. [[Work#Haul|Haulers]] refuel wood stoves. }} | ||
− | + | == Acquisition == | |
+ | Fueled stoves require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed. | ||
− | + | == Summary == | |
− | + | Fueled stoves can create [[meal]]s and use {{icon small|wood}} [[wood]] for fuel. Up to 50 wood can be stored at once. One fuel (1 wood) is consumed for every {{ticks|375}}{{Check Tag|Verify|Manually tested via devmode}} of work; at 100% [[Cooking Speed]], this is enough to create 1 [[simple meal]]. Unlike [[campfire]]s, stoves only consume fuel while actively burning. | |
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− | + | Fueled stoves create a small amount of [[temperature|heat]] when cooking. | |
− | + | ===Bills=== | |
+ | Like most work stations, cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors. | ||
− | + | {{Recipe List}} | |
− | + | Any colonist that prepares a food item has a chance to contaminate it and cause [[food poisoning]]. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get food poisoning. | |
− | + | ==Analysis== | |
− | + | ===Comparison to campfires=== | |
+ | Fueled stoves are a general upgrade to [[campfire]]s. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to [[fine meal]]s and [[lavish meal]]s. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 [[simple meal]]s, as opposed to the stove's 1 simple meal. However, this assumes that colonists will cook 24/7. Of course, campfires also produce consistent [[temperature|heat]] and [[light]]. | ||
== Version history == | == Version history == |
Revision as of 22:43, 13 November 2022
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Fueled stove
A wood-fueled stove with an attached countertop for preparing meals.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
A fueled stove is used by cooks to prepare meals from simpler ingredients. It requires wood as fuel to operate. Haulers refuel wood stoves.
Acquisition
Fueled stoves require 80 Steel and 2,000 ticks (33.33 secs) of work in order to be constructed.
Summary
Fueled stoves can create meals and use wood for fuel. Up to 50 wood can be stored at once. One fuel (1 wood) is consumed for every 375 ticks (6.25 secs)[Verify] of work; at 100% Cooking Speed, this is enough to create 1 simple meal. Unlike campfires, stoves only consume fuel while actively burning.
Fueled stoves create a small amount of heat when cooking.
Bills
Like most work stations, cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors.
Name | Materials | Work to Make | Required Research | Type |
---|---|---|---|---|
Psychite tea | 4 | ticks (6.67 secs) | 400Psychoid brewing | Drug - Social drug |
4× Psychite tea | 16 | ticks (26.67 secs) | 1,600Psychoid brewing | Drug - Social drug |
Carnivore fine meal | 0.75 Nutrition (meat) | ticks (7.5 secs) | 450– | Food - Meal |
4× Carnivore fine meal | 3 Nutrition (meat) | ticks (30 secs) | 1,800– | Food - Meal |
Carnivore lavish meal | 1.25 Nutrition (meat) | ticks (13.33 secs) | 800– | Food - Meal |
4× Carnivore lavish meal | 5 Nutrition (meat) | ticks (53.33 secs) | 3,200– | Food - Meal |
Fine meal | 0.25 Nutrition (non-vegan) + 0.25 Nutrition (vegan) | ticks (7.5 secs) | 450– | Food - Meal |
4× Fine meal | 1 Nutrition (non-vegan) + 1 Nutrition (vegan) | ticks (30 secs) | 1,800– | Food - Meal |
Lavish meal | 0.5 Nutrition (non-vegan) + 0.5 Nutrition (vegan) | ticks (13.33 secs) | 800– | Food - Meal |
4× Lavish meal | 2 Nutrition (non-vegan) + 2 Nutrition (vegan) | ticks (53.33 secs) | 3,200– | Food - Meal |
Packaged survival meal | 0.3 Nutrition (non-vegan) + 0.3 Nutrition (vegan) | ticks (7.5 secs) | 450Packaged survival meal | Food - Meal |
4× Packaged survival meal | 1.2 Nutrition (non-vegan) + 1.2 Nutrition (vegan) | ticks (30 secs) | 1,800Packaged survival meal | Food - Meal |
16× Pemmican | 0.25 Nutrition (meat) + 0.25 Nutrition (vegan) | ticks (11.67 secs) | 700Pemmican | Food - Meal |
64× Pemmican | 1 Nutrition (meat) + 1 Nutrition (vegan) | ticks (46.67 secs) | 2,800Pemmican | Food - Meal |
Simple meal | 0.5 Nutrition (any) | ticks (5 secs) | 300– | Food - Meal |
4× Simple meal | 2 Nutrition (any) | ticks (20 secs) | 1,200– | Food - Meal |
Vegetarian fine meal | 0.75 Nutrition (vegetarian) | ticks (7.5 secs) | 450– | Food - Meal |
4× Vegetarian fine meal | 3 Nutrition (vegetarian) | ticks (30 secs) | 1,800– | Food - Meal |
Vegetarian lavish meal | 1.25 Nutrition (vegetarian) | ticks (13.33 secs) | 800– | Food - Meal |
4× Vegetarian lavish meal | 5 Nutrition (vegetarian) | ticks (53.33 secs) | 3,200– | Food - Meal |
10× Baby food | 0.25 Nutrition (vegetarian) | ticks (7.5 secs) | 450– | Food |
40× Baby food | 1 Nutrition (vegetarian) | ticks (30 secs) | 1,800– | Food |
Any colonist that prepares a food item has a chance to contaminate it and cause food poisoning. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get food poisoning.
Analysis
Comparison to campfires
Fueled stoves are a general upgrade to campfires. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to fine meals and lavish meals. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 simple meals, as opposed to the stove's 1 simple meal. However, this assumes that colonists will cook 24/7. Of course, campfires also produce consistent heat and light.