Difference between revisions of "Paved tile"

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== Analysis ==
 
== Analysis ==
If you have a decent artist (>6 skill), concrete when combined with [[sculpture]]s are more efficient than paved tiles, at least for any decently sized room. Concrete gives {{--|1}} beauty per tile and takes the same time as paved tile to clean.  
+
Paved tile costs double the steel of [[concrete]], and has the same stats outside of {{--|1}} beauty. Overall, paved tile has a niche in small rooms, if you want to avoid building dedicated buildings, yet still want to avoid the beauty penalty from concrete. Concrete and [[sculpture]]s are generally more efficient than paved tile; see the below comparison.
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===Compared to sculptures===
 +
If you have a decent artist (>6 skill), concrete when combined with [[sculpture]]s are more efficient than paved tiles, at least for any decently sized room.  
  
 
A normal [[quality]], steel [[large sculpture]] costs {{icon small|steel}} 100 [[steel]] and gives {{+|100}} beauty, whereas 100 paved tiles also cost {{icon small|steel}} 100 steel more than concrete and ''negate'' concrete's {{--|100}} beauty. Large sculptures take {{Ticks|30000}}, plus the work for 100 tiles of concrete, {{ticks|100*100}}. Meanwhile, 100 paved tiles would only take {{Ticks|{{P|Work To Make}}*100}}, and you don't have to build as many for small rooms.
 
A normal [[quality]], steel [[large sculpture]] costs {{icon small|steel}} 100 [[steel]] and gives {{+|100}} beauty, whereas 100 paved tiles also cost {{icon small|steel}} 100 steel more than concrete and ''negate'' concrete's {{--|100}} beauty. Large sculptures take {{Ticks|30000}}, plus the work for 100 tiles of concrete, {{ticks|100*100}}. Meanwhile, 100 paved tiles would only take {{Ticks|{{P|Work To Make}}*100}}, and you don't have to build as many for small rooms.
  
The higher work and the chance for poor [[quality]] may make sculptures seem inferior, until you can consistently get good sculptures or better. However, you can make sculptures out of the much cheaper [[wood]] or [[stone]], for the same or greater beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated.
+
The higher work and the chance for poor [[quality]] may make sculptures seem inferior, until you can consistently get good sculptures or better. However, you can make sculptures out of the much cheaper [[wood]] or [[stone]], for the same or greater beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated.  
  
Paved tile has a niche in small rooms, where you don't have the resources (or want to spend the work) to create a full sculpture, yet still want to avoid the beauty penalty from concrete.
+
The other concern is space, as sculptures take up a tile of room. This only matters for particularly small rooms and should be weighed against simply expanding the room in the first place.
  
 
==Version history ==
 
==Version history ==

Revision as of 20:52, 24 November 2022

Paved tile

Paved tile

Concrete tiles. Cheap, but neutral in terms of looks and slow to build.

Base Stats

Type
Floor
Market Value
4.9 Silver
Beauty
0
Flammability
0%

Building

Size
1 × 1
Placeable
True
Move Speed Factor
100%

Creation

Required Research
Stonecutting
Work To Make
300 ticks (5 secs)
Resources to make
Steel 2
Deconstruct yield
Steel 1

Paved tiles are one of the floors that can be constructed. They are an improved form of concrete, as they do not provide a beauty debuff but cost double the steel.

Acquisition

Paved tile can be constructed once the Stonecutting research project has been completed. Each tile requires Steel 2 Steel and 300 ticks (5 secs) of work.

Summary

Paved tiles provide no beauty positive or malus, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.

Analysis

Paved tile costs double the steel of concrete, and has the same stats outside of −1 beauty. Overall, paved tile has a niche in small rooms, if you want to avoid building dedicated buildings, yet still want to avoid the beauty penalty from concrete. Concrete and sculptures are generally more efficient than paved tile; see the below comparison.

Compared to sculptures

If you have a decent artist (>6 skill), concrete when combined with sculptures are more efficient than paved tiles, at least for any decently sized room.

A normal quality, steel large sculpture costs Steel 100 steel and gives +100 beauty, whereas 100 paved tiles also cost Steel 100 steel more than concrete and negate concrete's −100 beauty. Large sculptures take 30,000 ticks (8.33 mins), plus the work for 100 tiles of concrete, 10,000 ticks (2.78 mins). Meanwhile, 100 paved tiles would only take 30,000 ticks (8.33 mins), and you don't have to build as many for small rooms.

The higher work and the chance for poor quality may make sculptures seem inferior, until you can consistently get good sculptures or better. However, you can make sculptures out of the much cheaper wood or stone, for the same or greater beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Because sculptures can be made out of cheaper materials, any quality concerns are mostly negated.

The other concern is space, as sculptures take up a tile of room. This only matters for particularly small rooms and should be weighed against simply expanding the room in the first place.

Version history