Difference between revisions of "Paved tile"
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If you have a decent artist (>6 skill), using concrete and [[sculpture]]s are generally more efficient than paved tile; see the below comparison. | If you have a decent artist (>6 skill), using concrete and [[sculpture]]s are generally more efficient than paved tile; see the below comparison. | ||
− | === | + | ===Comparison to sculptures=== |
− | A normal [[quality]], steel [[large sculpture]] costs {{icon small|steel}} 100 [[steel]] and gives {{+|100}} beauty, whereas 100 paved tiles also cost {{icon small|steel}} 100 steel more than concrete and ''negate'' concrete's {{--|100}} beauty. Large sculptures take {{Ticks|30000 | + | A normal [[quality]], steel [[large sculpture]] costs {{icon small|steel}} 100 [[steel]] and gives {{+|100}} beauty, whereas 100 paved tiles also cost {{icon small|steel}} 100 steel more than concrete and ''negate'' concrete's {{--|100}} beauty. Large sculptures take {{Ticks|30000}}. Meanwhile, 100 paved tiles also takes {{Ticks|{{P|Work To Make}}*100}}, but saves the work of building concrete. |
− | + | Sculptures require a decent artist, take more work, and lower skill artists can create poor [[quality]] sculptures. However, you can make sculptures out of the more affordable [[wood]] or [[stone]]; both materials have at least the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Therefore, quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures. | |
− | Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but | + | Sculptures require an [[art bench]] to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, and should be weighed against simply expanding the room in the first place. |
==Version history == | ==Version history == |
Revision as of 02:09, 26 November 2022
Paved tile
Concrete tiles. Cheap, but neutral in terms of looks and slow to build.
Base Stats
- Type
- Floor
- Beauty
- 0
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Move Speed Factor
- 100%
Creation
- Required Research
- Stonecutting
- Work To Make
- 300 ticks (5 secs)
Paved tiles are one of the floors that can be constructed. They are an improved form of concrete, as they do not provide a beauty debuff but cost double the steel.
Acquisition
Paved tile can be constructed once the Stonecutting research project has been completed. Each tile requires 2 Steel and 300 ticks (5 secs) of work.
Summary
Paved tiles provide no beauty positive or malus, and cleaning filth on it takes only 80% the work. It is non-flammable and does not penalize walk speed.
Analysis
Paved tile costs double the steel of concrete, and has the same stats outside of −1 beauty. Overall, paved tile has a niche in small rooms, if you want to avoid dedicated beauty buildings, yet still want to avoid the beauty penalty from concrete.
If you have a decent artist (>6 skill), using concrete and sculptures are generally more efficient than paved tile; see the below comparison.
Comparison to sculptures
A normal quality, steel large sculpture costs 100 steel and gives +100 beauty, whereas 100 paved tiles also cost 100 steel more than concrete and negate concrete's −100 beauty. Large sculptures take 30,000 ticks (8.33 mins). Meanwhile, 100 paved tiles also takes 30,000 ticks (8.33 mins), but saves the work of building concrete.
Sculptures require a decent artist, take more work, and lower skill artists can create poor quality sculptures. However, you can make sculptures out of the more affordable wood or stone; both materials have at least the same beauty as steel. If all 3 resources are scare, then you should be using natural floor or concrete, not paved tile. Therefore, quality concerns are mostly negated. They become even better once an artist can consistently produce good quality sculptures.
Sculptures require an art bench to create, making it harder for brand new colonies to make sculptures, but the bench is not particularly expensive. The other concern is space, as sculptures take up a tile of room. This is only a concern for particularly small rooms, and should be weighed against simply expanding the room in the first place.
Version history
- 1.4.3523 - Cleaning time factor added.