Difference between revisions of "Anima grass"
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− | '''Anima grass''' grows from [[anima tree]]s when it is meditated under by a pawn with the natural [[psyfocus]]. It is immune to [[toxic fallout]]. It is ''not'' immune to [[fire]] | + | '''Anima grass''' grows from [[anima tree]]s when it is meditated under by a pawn with the natural [[psyfocus]]. It is immune to [[toxic fallout]]. It is ''not'' immune to [[fire]] or rot from continued absence of [[light]] via a [[sun blocker]]. |
Once twenty anima grass has grown, a pawn may use the tree to gain a [[psycast#Psylinks|psylink]] level. | Once twenty anima grass has grown, a pawn may use the tree to gain a [[psycast#Psylinks|psylink]] level. |
Revision as of 05:05, 26 November 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Anima grass
A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.
Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.
Animals refuse eat anima grass. Tribal stories say this is done out of respect and fear.
Base Stats
Plant Stats
- Time to grow
- 1 days (1.85 days)
- Lifespan
- 60 days
- Work to Harvest
- 40 ticks (0.67 secs)
- Min Fertility
- 2%
- Fertility Sensitivity
- 0%
- Min light to grow
- 50%
Anima grass grows from anima trees when it is meditated under by a pawn with the natural psyfocus. It is immune to toxic fallout. It is not immune to fire or rot from continued absence of light via a sun blocker.
Once twenty anima grass has grown, a pawn may use the tree to gain a psylink level.
Version history
- 1.3.3067 - Added anima grass growth rate from meditation penalty to anima tree, based on proximity to artificial buildings.