Difference between revisions of "Gold tile"
m (→Analysis) |
|||
Line 21: | Line 21: | ||
| page verified for version = 1.3.3101 | | page verified for version = 1.3.3101 | ||
}} | }} | ||
− | '''Gold tile''' is one of several types of [[floor]] that can be constructed | + | '''Gold tile''' is one of several types of [[floor]] that can be constructed. |
− | |||
− | |||
== Acquisition == | == Acquisition == | ||
Gold tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Gold tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
+ | |||
+ | ==Summary== | ||
+ | Gold tiles gives {{+|11}} [[beauty]], the highest of any floor in the game, and has a [[Cleanliness]] of {{+|0.2}}. It also takes 60% the time to clean [[filth]]. They are not [[flammable]] and do not penalize walk speed. | ||
== Analysis == | == Analysis == | ||
− | Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]] or even marble sculptures is even more cost efficient than using gold. Gold tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. | + | Gold tiles are generally impractical for most colonies. A normal [[quality]] gold [[sculpture]] provides a [[beauty]] of {{#expr:({{Q|Gold|Beauty Factor}}*{{Q|Small sculpture|Beauty Base}}+{{Q|Gold|Beauty Offset}})/{{P|Beauty}} round 1}} gold tiles, for {{#expr:10*{{Q|Small sculpture|Resource 1 Amount}}/{{P|Resource 1 Amount}} round 1}} tiles worth of gold. Creating [[silver]] or even marble sculptures is even more cost efficient than using gold. |
+ | |||
+ | Gold tiles are non-flammable, cannot be destroyed by [[raider]]s, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent [[mental break]]s from occuring. The clean time also helps when dealing with blood. | ||
− | However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value. | + | However, for any use of flooring, [[silver tile]] is a more practical choice. Silver is also a [[fine floor]], has the same clean time, and gives {{%|{{Q|Silver tile|Beauty}}/{{Q|Gold tile|Beauty}} round 2}} of the beauty, for only {{%|{{Q|Silver tile|Market Value Base}}/{{Q|Gold tile|Market Value Base}} round 2}} of the market value. Even with 0% [[Trade Price Improvement]], you are better off just selling the gold and making silver tiles and statues. |
If you have infinite resources and have already reached the [[raid points]] cap (1 million [[wealth|storyteller wealth]] or 10000 raid points), then there's no reason ''not'' to use the statistically best floor, whenever possible. Other floors can add to [[style]] dominance{{IdeologyIcon}}, but many buildings also contribute to style. | If you have infinite resources and have already reached the [[raid points]] cap (1 million [[wealth|storyteller wealth]] or 10000 raid points), then there's no reason ''not'' to use the statistically best floor, whenever possible. Other floors can add to [[style]] dominance{{IdeologyIcon}}, but many buildings also contribute to style. |
Revision as of 16:38, 7 December 2022
Gold tile
For overbearing extravagance, nothing beats gold tiles. They are exceptionally expensive, and exceptionally beautiful, and people will think you're exceptionally snobbish if you actually live on them.
Base Stats
- Type
- Floor
- Beauty
- 11
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- True
- Cleanliness
- +0.2
- Move Speed Factor
- 100%
Creation
- Required Research
- Smithing
- Skill Required
- Construction 3
- Work To Make
- 800 ticks (13.33 secs)
Gold tile is one of several types of floor that can be constructed.
Acquisition
Gold tiles can be constructed once the Smithing research project has been completed. Each tile requires 70 Gold, 800 ticks (13.33 secs) of work, and a Construction skill of 3.
Summary
Gold tiles gives +11 beauty, the highest of any floor in the game, and has a Cleanliness of +0.2. It also takes 60% the time to clean filth. They are not flammable and do not penalize walk speed.
Analysis
Gold tiles are generally impractical for most colonies. A normal quality gold sculpture provides a beauty of 20 gold tiles, for 7.1 tiles worth of gold. Creating silver or even marble sculptures is even more cost efficient than using gold.
Gold tiles are non-flammable, cannot be destroyed by raiders, and do not take any space. These factors are rarely an issue for interior decoration, but gives a theoretical use for defensive areas, where the beauty can help prevent mental breaks from occuring. The clean time also helps when dealing with blood.
However, for any use of flooring, silver tile is a more practical choice. Silver is also a fine floor, has the same clean time, and gives 36% of the beauty, for only 10% of the market value. Even with 0% Trade Price Improvement, you are better off just selling the gold and making silver tiles and statues.
If you have infinite resources and have already reached the raid points cap (1 million storyteller wealth or 10000 raid points), then there's no reason not to use the statistically best floor, whenever possible. Other floors can add to style dominance, but many buildings also contribute to style.