Difference between revisions of "Nutrifungus"

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===Indoor Farming===
 
===Indoor Farming===
Nutrifungus can be grown in darkness. This means that [[sun lamp]]s are not required to grow fungus indoors. For example, you can use [[heater]]s to grow fungus inside a temperature-controlled room during the winter, without the expensive power requirements of a sun lamp. ​Useful in colder climates, even when considering the mood penalty of fungus.  
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Nutrifungus can be grown in darkness. This means that [[sun lamp]]s are not required to grow fungus indoors. For example, you can easily grow fungus in dark, heated [[room]]s during the winter - without the [[power]] required for a sun lamp. ​Useful in colder climates, even when considering the usually mood penalty of fungus.  
  
They can also be grown freely if you are forced to (or [[Ideoligion#Darkness|want to]]) live under a [[sun blocker]]{{RoyaltyIcon}}. With a sun blocker, you'll still need to place a [[roof]] over the growing area for colonists to actually plant the crop.
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It can also be grown freely if you are forced to (or [[Ideoligion#Darkness|want to]]) live under a [[sun blocker]]{{RoyaltyIcon}}. With a sun blocker, you'll still need to place a [[roof]] over the growing area for colonists to actually plant the crop.
  
 
== Version history ==
 
== Version history ==

Revision as of 18:36, 14 January 2023

Nutrifungus

Nutrifungus

A meaty bioengineered mushroom grown for its nutritious value. It can grow on fungal gravel, but only in darkness - exposing it to any kind of light, including darklights, will kill it.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.25

Plant Stats

Time to grow
6 days (11.08 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
11 Raw fungus
Min Fertility
30%
Fertility Sensitivity
15%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Nutrifungus grows on lichen-covered soil and must be planted in and stay in complete darkness. So long as the darkness requirement is met, it can be grown in any terrain that is sufficiently fertile to support a growing zone. This includes, but is not limited to, fungal gravel and hydroponics basins. Note that due to its low fertility sensitivity, it takes fewer penalties from poorer soils than more sensitive plants, but also benefits less from being in hydroponics.

Note that most ideoligions hate eating raw fungus.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.6 11.08 10.45 8.72
    Base Yield/day[2] 0.95 0.99 1.05 1.26
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Gallery

    Analysis

    Nutrifungus grows very slightly slower than potato plants, taking 103.4% the time to grow for the exact same yield. In addition, yield per work is identical between the two crops, making them mostly identical as food crops. Nutrifungus has even less fertility sensitivity than potatoes, so it actually grows faster in poor soil (the potato plant's usual niche).

    However, most ideoligions dislike eating raw fungus, with a −3 moodlet when cooked. This makes potatoes the superior overall choice for colonies without the Tunneler meme. With the Tunneler meme, growing nutrifungus becomes a no-brainer, as tunnelers hate non-fungus vegetables. They can be also viable if ideoligions are disabled, and you are forced to grow crops under gravel or stony soil. (such as in the Extreme Desert).

    Indoor Farming

    Nutrifungus can be grown in darkness. This means that sun lamps are not required to grow fungus indoors. For example, you can easily grow fungus in dark, heated rooms during the winter - without the power required for a sun lamp. ​Useful in colder climates, even when considering the usually mood penalty of fungus.

    It can also be grown freely if you are forced to (or want to) live under a sun blockerContent added by the Royalty DLC. With a sun blocker, you'll still need to place a roof over the growing area for colonists to actually plant the crop.

    Version history