Difference between revisions of "Daylily"

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In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Daylilies take more work to maintain than [[rose]]s. However, because daylilies have a higher beauty, they are better if you are growing multiple flowers in a single, centralized area.
 
In essence, they are a way to turn work time into positive moodlets, before you can build [[sculpture]]s for a more permanent mood increase. Daylilies take more work to maintain than [[rose]]s. However, because daylilies have a higher beauty, they are better if you are growing multiple flowers in a single, centralized area.
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With picture on the left, the increase in Impressiveness results in a net {{+|10}} mood - +5 as a dining room, and +5 as a rec room. [[Filth]] would quickly lower this room down back to +4 / +4 Somewhat impressive. But the simple addition of [[dining chair]]s will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further.
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Revision as of 23:57, 31 January 2023

Daylily

A cultivated flower with wide petals and a short lifespan. Daylilies are very beautiful, but must be replanted often.

Base Stats

Type
PlantDecorative
Beauty
18 (18)
HP
85
Flammability
100%

Ingestion

Nutrition
0.05

Plant Stats

Time to grow
1.5 days (2.77 days)
Lifespan
4.5 days
Work to Sow
540 ticks (9 secs)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Decorative


A kind of plant that can provide lots of beauty, but needs to be replanted often. It can be grown indoors, simply using the light from standing lamps.

Analysis

Daylilies turn a simple 13x13 dining room from Mediocre to Very Impressive at the cost of work.
All buildings placed are of normal quality.

Daylilies are a quick and cheap way to increase a room's beauty, and therefore, impressiveness. You don't even need a plant pot; keeping a patch of dirt, or simply keeping your entire floor as dirt, saves on having to build a pot in the first place.

In essence, they are a way to turn work time into positive moodlets, before you can build sculptures for a more permanent mood increase. Daylilies take more work to maintain than roses. However, because daylilies have a higher beauty, they are better if you are growing multiple flowers in a single, centralized area.

With picture on the left, the increase in Impressiveness results in a net +10 mood - +5 as a dining room, and +5 as a rec room. Filth would quickly lower this room down back to +4 / +4 Somewhat impressive. But the simple addition of dining chairs will bring this room up to 94 Impressiveness, which is enough to prevent small specks of filth from lowering it further.

Version history

  • Beta 19/ 1.0 - Sow work 440 -> 600. Lifespan reduced