Difference between revisions of "Vertigo pulse"
Jump to navigation
Jump to search
Line 26: | Line 26: | ||
== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=Ubend killbox maze to fascilitate burn/gas mazes}} | ||
+ | Despite the seemingly weak effect, vertigo pulse makes enemies stop attacking, they also wander out of cover. This means it can turn the tide of pitched battles, so long as you can clump enemies effectively for targeting and you have enough damage potential to exploit the opening. | ||
== Version history == | == Version history == |
Revision as of 11:06, 4 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Vertigo pulse
Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well.
Base Stats
- Type
- Psycast
Ability
Vertigo pulse is a level 3 psycast that causes pawns in its area of effect to repeatedly vomit.
Acquisition
There are two ways to acquire Vertigo pulse:
- A randomly selected level 3 psycast is granted to the psycaster when they gain psylink level 3. Vertigo pulse is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
- Vertigo pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
Goodwill penalty doesn't apply to lodgers.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Ubend killbox maze to fascilitate burn/gas mazes. |
Despite the seemingly weak effect, vertigo pulse makes enemies stop attacking, they also wander out of cover. This means it can turn the tide of pitched battles, so long as you can clump enemies effectively for targeting and you have enough damage potential to exploit the opening.
Version history
- Royalty DLC Release - Added.
- 1.1.2571 - Vertigo pulse range reduced from 25 to 20, cost increased from 25 to 30.