Difference between revisions of "Solar pinhole"
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Use it when mining deep underground to avoid the darkness work speed penalty without having to build long, temporary, and/or redundant infrastructure. | Use it when mining deep underground to avoid the darkness work speed penalty without having to build long, temporary, and/or redundant infrastructure. | ||
− | Also good for icesheet or other places where heat and light are hard to fuel pre-electricity. Getting lucky with the right random psycast can lessen a colony's dependence on [[geyser]]s and allow more rapid and/or flexible expansion. | + | Also good for icesheet or other places where heat and light are hard to fuel pre-electricity. Getting lucky with the right random psycast can lessen a colony's dependence on [[geyser]]s and allow more rapid and/or flexible expansion. |
== Version history == | == Version history == |
Revision as of 13:05, 4 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Solar pinhole
Solar pinhole is a level 1 psycast that creates a source of light and heat for a duration.
Acquisition
There are two ways to acquire the psycast Solar pinhole:
- Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
- Solar pinhole can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
Analysis
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
Solar pinhole can be used to warm rooms during a cold snap if you don't have enough heaters. Since solar pinholes are relatively inexpensive psyfocus-wise, multiple can be cast if needed.
Use it when mining deep underground to avoid the darkness work speed penalty without having to build long, temporary, and/or redundant infrastructure.
Also good for icesheet or other places where heat and light are hard to fuel pre-electricity. Getting lucky with the right random psycast can lessen a colony's dependence on geysers and allow more rapid and/or flexible expansion.