Difference between revisions of "Farskip"
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== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} | ||
+ | * '''Farskip''' Can be used from the World map. Can't be used while forming a Caravan but can be used if you Draft after you've collected all your gear. | ||
== Version history == | == Version history == |
Revision as of 11:12, 5 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Farskip
Skip the caster, along with anyone standing near them, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 5
- Psyfocus Cost
- 70%
- Neural Heat Gain
- 0
- Casting Time
- 300 ticks (5 secs)
Farskip is a level 5 psycast that teleports the caster and any nearby allies to anywhere in the world that there is an allied pawn.
Acquisition
There are two ways to acquire the psycast Farskip:
- Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
- Farskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary
Allied=Colonist? Slave? Allied faction member? StunTicks = 18-60
Analysis
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Farskip Can be used from the World map. Can't be used while forming a Caravan but can be used if you Draft after you've collected all your gear.
Version history
- 1.2.2719 - Added.
- 1.2.2753 - Farskip now affects colony animals if not on the home map. Prevent Farskip when caravan is overweight.
- 1.3.3074 - Fix: Farskip with Relic gives debuff from losing the relic.
- 1.4.3555 - Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again.