Difference between revisions of "Berserk (psycast)"
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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub|reason=General}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Berserk | | name = Berserk | ||
| image = Berserk.png | | image = Berserk.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Induce an angry psychosis in the target's mind, causing them to attack anyone nearby. |
− | | psylink level = | + | | psylink level = 5 |
− | | casting time = | + | | casting time = 0.25 |
− | | ability range = | + | | ability range = 19.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.04 |
− | | neural heat gain = | + | | neural heat gain = 40 |
| effect radius = | | effect radius = | ||
− | | duration = | + | | duration = 900 |
− | | duration multiplier = | + | | duration multiplier = Psychic Sensitivity |
− | | goodwill impact = | + | | goodwill impact = -75 |
}} | }} | ||
− | '''Berserk''' is a level {{P|Psylink Level}} [[psycast]] that drives | + | '''Berserk''' is a level {{P|Psylink Level}} [[psycast]] that drives a single target violently insane. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} | ||
+ | * '''Berserk''' forces an enemy to attack nearby targets indiscriminately, including their allies. | ||
+ | ** Have enemies aggro on each other while your ranged fighters pick them off. | ||
+ | ** Cause friendly fire as enemies fire at the berserker. | ||
+ | ** Offers an alternative way to hunt dangerous animals like [[Thrumbo]]s. Note that once animals have begun fighting each other, they will continue fighting until one of the two is downed or dies, even after Berserk has expired. Damage incurred from each other also will not cause them to go manhunter. | ||
+ | ** Extremely powerful against tanky enemies, who can kill non-affected enemies for an extended period of time. | ||
== Version history == | == Version history == |
Latest revision as of 13:44, 5 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Berserk
Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.
Base Stats
- Type
- Psycast
Ability
Berserk is a level 5 psycast that drives a single target violently insane.
Acquisition[edit]
There are two ways to acquire the psycast Berserk:
- Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
- Berserk can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Berserk forces an enemy to attack nearby targets indiscriminately, including their allies.
- Have enemies aggro on each other while your ranged fighters pick them off.
- Cause friendly fire as enemies fire at the berserker.
- Offers an alternative way to hunt dangerous animals like Thrumbos. Note that once animals have begun fighting each other, they will continue fighting until one of the two is downed or dies, even after Berserk has expired. Damage incurred from each other also will not cause them to go manhunter.
- Extremely powerful against tanky enemies, who can kill non-affected enemies for an extended period of time.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Cost reduced from 35 to 40, range reduced from 25 to 15, duration reduced from 30 to 15.