Difference between revisions of "Flashstorm (psycast)"
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{{Royalty}} | {{Royalty}} | ||
+ | {{Stub|reason=General}} | ||
{{About|the [[psycast]]|the weather event|Events#Flashstorm{{!}}Flashstorm}} | {{About|the [[psycast]]|the weather event|Events#Flashstorm{{!}}Flashstorm}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
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| image = Flashstorm.png | | image = Flashstorm.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating. |
− | | psylink level = | + | | psylink level = 5 |
− | | casting time = | + | | casting time = 60 |
− | | ability range = | + | | ability range = 19.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.04 |
− | | neural heat gain = | + | | neural heat gain = 65 |
− | | effect radius = | + | | effect radius = 13.9 |
− | | duration = | + | | duration = 9840 |
| duration multiplier = | | duration multiplier = | ||
− | | goodwill impact = | + | | goodwill impact = -35 |
}} | }} | ||
− | '''Flashstorm''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Flashstorm''' is a level {{P|Psylink Level}} [[psycast]] that creates a brief [[lightning]] storm at the target location. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
+ | <canUseAoeToGetTargets>False</canUseAoeToGetTargets> | ||
+ | <canTargetPawns>False</canTargetPawns> | ||
+ | <canTargetLocations>True</canTargetLocations> | ||
== Analysis == | == Analysis == | ||
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** Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals. | ** Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals. | ||
** Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s). | ** Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s). | ||
+ | |||
+ | Its not very good. | ||
== Version history == | == Version history == |
Latest revision as of 10:16, 6 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
This article is about the psycast. For the weather event, see Flashstorm.
Flashstorm
Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.
Base Stats
- Type
- Psycast
Ability
Flashstorm is a level 5 psycast that creates a brief lightning storm at the target location.
Acquisition[edit]
There are two ways to acquire the psycast Flashstorm:
- Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
- Flashstorm can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
<canUseAoeToGetTargets>False</canUseAoeToGetTargets> <canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations>
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Flashstorm lightning strikes can be targeted down to a specific tile by roofing the entire area of effect except for the single tile that is targeted. Lightning will still strike at the same rate, but will only strike that unroofed tile. Multiple flash storms can be stacked on top of each other with the number and frequency of strikes stacking directly
- Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals.
- Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s).
Its not very good.
Version history[edit]
- 1.1.2647 - Added.