Difference between revisions of "Flashstorm (psycast)"

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{{Royalty}}
 
{{Royalty}}
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{{Stub|reason=General}}
 
{{About|the [[psycast]]|the weather event|Events#Flashstorm{{!}}Flashstorm}}
 
{{About|the [[psycast]]|the weather event|Events#Flashstorm{{!}}Flashstorm}}
 
{{Infobox main|psycast
 
{{Infobox main|psycast
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| image = Flashstorm.png
 
| image = Flashstorm.png
 
| type = Psycast
 
| type = Psycast
| description =  
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| description = Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.
| psylink level =
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| psylink level = 5
| casting time =
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| casting time = 60
| ability range =  
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| ability range = 19.9
| psyfocus cost =  
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| psyfocus cost = 0.04
| neural heat gain =  
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| neural heat gain = 65
| effect radius =
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| effect radius = 13.9
| duration =
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| duration = 9840
 
| duration multiplier =  
 
| duration multiplier =  
| goodwill impact =
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| goodwill impact = -35
 
}}
 
}}
'''Flashstorm''' is a level {{P|Psylink Level}} [[psycast]] that ??????????????
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'''Flashstorm''' is a level {{P|Psylink Level}} [[psycast]] that creates a brief [[lightning]] storm at the target location.
  
 
== Acquisition ==
 
== Acquisition ==
There are two ways to acquire {{P|Name}}:
+
{{Acquisition}}
# A randomly selected level {{P|Psylink Level}} psycast is granted to the psycaster when they gain psylink level {{P|Psylink Level}}. {{P|Name}} is one of the options that may be selected. Note that this occurs regardless of how the psylink level is gained.
 
# {{P|Name}} can also be acquired from a [[psytrainer]] naming it. See the [[psytrainer]] page for further details.
 
  
 
== Summary ==
 
== Summary ==
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<canTargetPawns>False</canTargetPawns>
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<canTargetLocations>True</canTargetLocations>
  
 
== Analysis ==
 
== Analysis ==
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** Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals.
 
** Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals.
 
** Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s).
 
** Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s).
 +
 +
Its not very good.
  
 
== Version history ==
 
== Version history ==

Latest revision as of 10:16, 6 April 2024

Flashstorm

Flashstorm

Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.

Base Stats

Type
Psycast

Ability

Psylink Level
5
Psyfocus Cost
4%
Neural Heat Gain
65
Casting Time
60 ticks (1 sec)
Range
19.9 tiles
Effect Radius
13.9 tiles
Duration
9,840 ticks (2.73 mins)
Goodwill Impact
-35

Flashstorm is a level 5 psycast that creates a brief lightning storm at the target location.

Acquisition[edit]

There are two ways to acquire the psycast Flashstorm:

  1. Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
  2. Flashstorm can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

<canUseAoeToGetTargets>False</canUseAoeToGetTargets> <canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations>

Analysis[edit]

  • Flashstorm lightning strikes can be targeted down to a specific tile by roofing the entire area of effect except for the single tile that is targeted. Lightning will still strike at the same rate, but will only strike that unroofed tile. Multiple flash storms can be stacked on top of each other with the number and frequency of strikes stacking directly
    • Without roofs, these are wildly inaccurate and only should be used: A) In a killbox with a single unroofed tile, or B) against massive stacks of tribals.
    • Note that there is a substantial delay (60-180 seconds, at random on each cast) before the first strike, after which the ability lasts a fixed duration (164s).

Its not very good.

Version history[edit]