Difference between revisions of "Skipshield"
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{{Royalty}} | {{Royalty}} | ||
+ | {{stub|reason=General}} | ||
{{Infobox main|psycast | {{Infobox main|psycast | ||
| name = Skipshield | | name = Skipshield | ||
| image = Skipshield.png | | image = Skipshield.png | ||
| type = Psycast | | type = Psycast | ||
− | | description = | + | | description = Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. The process is forceful enough to detonate explosive projectiles. People and items are not affected. |
− | | psylink level = | + | | psylink level = 6 |
− | | casting time = | + | | casting time = 60 |
− | | ability range = | + | | ability range = 24.9 |
− | | psyfocus cost = | + | | psyfocus cost = 0.04 |
− | | neural heat gain = | + | | neural heat gain = 65 |
− | | effect radius = | + | | effect radius = 4.9 |
− | | duration = | + | | duration = 900 |
| duration multiplier = | | duration multiplier = | ||
| goodwill impact = | | goodwill impact = | ||
+ | | caster must be capable of violence = false | ||
}} | }} | ||
− | '''Skipshield''' is a level {{P|Psylink Level}} [[psycast]] that | + | '''Skipshield''' is a level {{P|Psylink Level}} [[psycast]] that prevents ranged weapon fire in or out of its radius. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
− | |||
− | |||
== Summary == | == Summary == | ||
+ | {{Stub|section=1|reason=The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages}} | ||
+ | [[File:Skip shield radius.jpg|thumb|right|175px|Radius of the skipshield with unshielded area denoted in red, partially shielded areas in gold (see Note left).<br> Note that despite the shield visually extending beyond the tiles, it does not protect them.]] | ||
+ | ** '''Note:''' Pawns on the tiles shown in [[gold tile|gold]] in the image to the right are shielded from attacks directly targeted at them however, due to a bug, they can still be hit by attacks aimed at other nearby pawns that miss. | ||
+ | <canTargetPawns>False</canTargetPawns> | ||
+ | <canTargetLocations>True</canTargetLocations> | ||
+ | <canUseAoeToGetTargets>False</canUseAoeToGetTargets> | ||
+ | <casterMustBeCapableOfViolence>false</ | ||
== Analysis == | == Analysis == | ||
+ | {{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} | ||
+ | *'''Skipshield''' is most obvious to use to cover your own pawns, allowing melee pawns to close, or giving a respite from attacks. If used for this purpose, keep in mind that it doesn't just stop shots going into the shield, but also from going out the other side. This creates a "shadow" - an expanding cone of area on the opposite side of the shield to the shooter where they can't hit. As the psycast can be positioned whereever you like, unlike the [[low-shield pack]], a single shield can effectively cover a greater area with clever position. Also consider that it prevents firing out of as well. This can allow you to "switch off" any pawn's ranged attacks, even if you couldn't cover all of your pawns with a single or even multiple casts. This is especially useful when a [[doomsday rocket launcher]]-armed [[raider]] drop-pods into the middle of your pawns. | ||
+ | ** The radius of the shield is not blocked by walls. Therefore it can be cast on the inside of a fortification and prevent attacks from the outside doing damage to the walls. This is exceedingly useful for protecting against [[termite]]s and other breach raids for a short period to prevent breaches, or buy time. | ||
+ | |||
+ | |||
== Version history == | == Version history == | ||
* [[Version/1.1.2647|1.1.2647]] - Added as '''Bullet shield'''. | * [[Version/1.1.2647|1.1.2647]] - Added as '''Bullet shield'''. | ||
+ | * [[Version/1.2.2753|1.2.2753]] - '''Bullet Shield''' renamed to '''Skipshield'''. | ||
{{Nav|psycasts|wide}} | {{Nav|psycasts|wide}} | ||
[[Category: Psycasts]] | [[Category: Psycasts]] |
Latest revision as of 08:24, 7 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Skipshield
Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. The process is forceful enough to detonate explosive projectiles. People and items are not affected.
Base Stats
- Type
- Psycast
Ability
Skipshield is a level 6 psycast that prevents ranged weapon fire in or out of its radius.
Acquisition[edit]
There are two ways to acquire the psycast Skipshield:
- Upon reaching psylink level 6, a random psycast of level 6 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 6 psycast.
- Skipshield can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: The summary below contains information that is necessary to be included but isn't itself a summary. See low shield pack and mech low shield for similar pages. |
- Note: Pawns on the tiles shown in gold in the image to the right are shielded from attacks directly targeted at them however, due to a bug, they can still be hit by attacks aimed at other nearby pawns that miss.
<canTargetPawns>False</canTargetPawns> <canTargetLocations>True</canTargetLocations> <canUseAoeToGetTargets>False</canUseAoeToGetTargets> <casterMustBeCapableOfViolence>false</
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Skipshield is most obvious to use to cover your own pawns, allowing melee pawns to close, or giving a respite from attacks. If used for this purpose, keep in mind that it doesn't just stop shots going into the shield, but also from going out the other side. This creates a "shadow" - an expanding cone of area on the opposite side of the shield to the shooter where they can't hit. As the psycast can be positioned whereever you like, unlike the low-shield pack, a single shield can effectively cover a greater area with clever position. Also consider that it prevents firing out of as well. This can allow you to "switch off" any pawn's ranged attacks, even if you couldn't cover all of your pawns with a single or even multiple casts. This is especially useful when a doomsday rocket launcher-armed raider drop-pods into the middle of your pawns.
- The radius of the shield is not blocked by walls. Therefore it can be cast on the inside of a fortification and prevent attacks from the outside doing damage to the walls. This is exceedingly useful for protecting against termites and other breach raids for a short period to prevent breaches, or buy time.