Difference between revisions of "Farskip"
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− | + | {{Royalty}} | |
+ | {{Stub|reason=General. Range and AOE?}} | ||
+ | {{Image wanted|reason=Image of AoE in a style similar to [[:File:Skip shield radius.jpg]].}} | ||
+ | {{Infobox main|psycast | ||
+ | | name = Farskip | ||
+ | | image = Farskip.png | ||
+ | | type = Psycast | ||
+ | | description = Skip the caster, along with anyone standing near them, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map. | ||
+ | | psylink level = 5 | ||
+ | | casting time = 300 | ||
+ | | ability range = | ||
+ | | psyfocus cost = 0.7 | ||
+ | | neural heat gain = 0 | ||
+ | | effect radius = | ||
+ | | duration = | ||
+ | | duration multiplier = | ||
+ | | goodwill impact = | ||
+ | | caster must be capable of violence = false | ||
+ | }} | ||
+ | '''Farskip''' is a level {{P|Psylink Level}} [[psycast]] that teleports the caster and any nearby allies to anywhere in the world that there is an allied pawn. | ||
+ | |||
+ | == Acquisition == | ||
+ | {{Acquisition}} | ||
+ | |||
+ | == Summary == | ||
+ | Allied=Colonist? Slave? Allied faction member? | ||
+ | StunTicks = 18-60 | ||
+ | |||
+ | == Analysis == | ||
+ | {{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}} | ||
+ | * '''Farskip''' Can be used from the World map. Can't be used while forming a Caravan but can be used if you Draft after you've collected all your gear. | ||
+ | |||
+ | == Version history == | ||
+ | * [[Version/1.2.2719|1.2.2719]] - Added. | ||
+ | * [[Version/1.2.2753|1.2.2753]] - Farskip now affects colony animals if not on the home map. Prevent Farskip when caravan is overweight. | ||
+ | * [[Version/1.3.3074|1.3.3074]] - Fix: Farskip with [[Relic]]{{IdeologyIcon}} gives debuff from losing the relic. | ||
+ | * [[Version/1.4.3555|1.4.3555]] - Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again. | ||
+ | |||
+ | {{Nav|psycasts|wide}} | ||
+ | [[Category: Psycasts]] |
Latest revision as of 08:24, 7 April 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Range and AOE?. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Image of AoE in a style similar to File:Skip shield radius.jpg.. |
Farskip
Skip the caster, along with anyone standing near them, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 5
- Psyfocus Cost
- 70%
- Neural Heat Gain
- 0
- Casting Time
- 300 ticks (5 secs)
- Caster Must Be Capable of Violence
- False
Farskip is a level 5 psycast that teleports the caster and any nearby allies to anywhere in the world that there is an allied pawn.
Acquisition[edit]
There are two ways to acquire the psycast Farskip:
- Upon reaching psylink level 5, a random psycast of level 5 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 5 psycast.
- Farskip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
Allied=Colonist? Slave? Allied faction member? StunTicks = 18-60
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Farskip Can be used from the World map. Can't be used while forming a Caravan but can be used if you Draft after you've collected all your gear.
Version history[edit]
- 1.2.2719 - Added.
- 1.2.2753 - Farskip now affects colony animals if not on the home map. Prevent Farskip when caravan is overweight.
- 1.3.3074 - Fix: Farskip with Relic gives debuff from losing the relic.
- 1.4.3555 - Fix: Farskipping a pawn into a range of an expired proximity sensor will trigger it again.