Difference between revisions of "Twisted meat"

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| production facility 1 = Butcher spot
 
| production facility 1 = Butcher spot
 
| production facility 2 = Butcher table
 
| production facility 2 = Butcher table
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| work to make = 450
 
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}}
 
'''Twisted meat''' is a type of [[meat]] obtained from butchering [[entities]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
 
'''Twisted meat''' is a type of [[meat]] obtained from butchering [[entities]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.

Revision as of 02:33, 24 April 2024

Twisted meat

Twisted meat

Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.

Base Stats

Type
FoodRaw food
Market Value
0.5 Silver
Mass
0.03 kg
Beauty
-6
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table
Work To Make
450 ticks (7.5 secs)

Twisted meat is a type of meat obtained from butchering entities. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.

Acquisition

Twisted meat is produced when a cook butchers any entity at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered entity, as well as the Butchery Efficiency of the butcher and a number of other factors. [Detail Needed]

Summary

SUMMARY TEXT

Analysis

ANALYSIS TEXT

Comes with substantial mood debuff when consumed by colonists in any form; can be fed to ghouls and harbinger trees. [Detail Needed]

-10 Cooked or Uncooked for 24 hours. (No Raw Food debuff?) (Ascetic Pawn Unaffected)