Difference between revisions of "Proximity detector"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 
{{Anomaly}}
 
{{Anomaly}}
 
{{Stub|reason=General}}
 
{{Stub|reason=General}}
 +
{{Image Wanted|reason=Detection image}}
 
{{Infobox main|building
 
{{Infobox main|building
 
| name = Proximity detector
 
| name = Proximity detector
 +
| image = ProximityDetector.png
 
| description = A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.
 
| description = A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.
| image = ProximityDetector.png
+
| type = Building
 +
| type2 = Anomaly (Buildings)
 +
 
 +
| placeable = true
 +
| path cost = 14
 +
| passability = pass through only
 +
| rotatable = false
 +
| cover = 0.25
 +
| minifiable = true
 +
| size = 1 ˣ 1
 +
| mass base = 20
 +
| flammability = 0.7
 +
| hp = 100
 +
| sell price multiplier = 0.7
 +
| power = -75
 +
| glowradius = 4.9
 +
| glowcolor = (200, 0, 0)
 +
| terrain affordance = light
 +
| research = Proximity detector
 +
| thingCategories = BuildingsMisc
 +
| work to make = 6000
 +
| resource 1 = Bioferrite
 +
| resource 1 amount = 15
 +
| resource 2 = Component
 +
| resource 2 amount = 1
 +
| buildingTags = Anomaly
 
}}
 
}}
 +
The [[proximity detector]] is a [[building]] added by the [[Anomaly DLC]] that aids in the detection of invisible creatures.
 +
 +
== Acquisition ==
 +
{{Acquisition}}
  
The proximity detector is a building added by the Anomaly expansion to aid in the detection of invisible creatures.
+
Additionally, when starting a game with the [[Scenario system#Anomaly|Anomaly]] start you will have one proximity detector by default, but lack the ability to make more.  
  
== Acquisition ==
 
When starting a game with the Researchers scenario you will have one proximity detector by default, but lack the ability to make more. In order to make proximity detectors you must have completed the proximity detector research, which is unlocked after encountering a [[sightstealer]] for the first time.
 
 
 
== Summary ==
 
== Summary ==
 
The proximity detector provides an easy way to tell if a sightstealer, [[revenant]], or any other invisible creature is in the surrounding area. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are.
 
The proximity detector provides an easy way to tell if a sightstealer, [[revenant]], or any other invisible creature is in the surrounding area. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are.

Revision as of 08:11, 30 April 2024

Proximity detector

Proximity detector

A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
65 Silver [Note]
Mass
20 kg
HP
100
Flammability
70%
Rotatable
False
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light
Power
-75 W
Light Radius
1.73

Creation

Required Research
Proximity detector
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Bioferrite 15 + Component 1
Deconstruct yield
Bioferrite 7 - 8 + Component 0 - 1
Destroy yield
Bioferrite 3 - 4 + Component 0 - 1
Technical
thingCategories
BuildingsMisc
buildingTags
Anomaly


The proximity detector is a building added by the Anomaly DLC that aids in the detection of invisible creatures.

Acquisition

Proximity detectors can be constructed once the proximity detector research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 15 Bioferrite, Component 1 Component and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.

Additionally, when starting a game with the Anomaly start you will have one proximity detector by default, but lack the ability to make more.

Summary

The proximity detector provides an easy way to tell if a sightstealer, revenant, or any other invisible creature is in the surrounding area. However it will not tell you where it is, reveal the creature, or tell you how many creatures there are.

Analysis

While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating.

Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a disruptor flare pack, giving a general idea which area to reveal with disruptor flares in order to prevent colonists from becoming hypnotized.

Trivia

  • Colonists with the revenant vertebrae prosthetic spine will also set off the proximity detector if using the psychic invisibility power within range of the detector.

Version history