Difference between revisions of "Deadlife shell"

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| image = Deadlife shell a.png
 
| image = Deadlife shell a.png
 
| description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
| type = Crafted resources
+
| type = Crafted Resources
 
| type2 = Mortar shell
 
| type2 = Mortar shell
 
| path cost = 14
 
| path cost = 14

Revision as of 21:34, 1 May 2024

Deadlife shell

Deadlife shell

An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted ResourcesMortar shell
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
Beauty
-4
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14 (48%)

Ranged Combat

Velocity
41 (m/s)
Blast Radius
4.1

Creation

Crafted At
Bioferrite shaper
Required Research
Deadlife dust
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Bioferrite 25
Technical
defName
Shell_Deadlife
thingCategories
MortarShells
tradeTags
MortarShell


The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.

Acquisition

Deadlife shells can be crafted at a Bioferrite shaper once the Deadlife dust dark research project has been completed. They require 25 Bioferrite and a Crafting skill of 4.

Summary

When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.

They are also used in the construction of IED deadlife traps.

Analysis

ANALYSIS TEXT

Gallery

Version history