Difference between revisions of "Paralytic abasia"

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Paralytic abasia is a disease that causes paralysis.
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{{Royalty}}
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'''Paralytic abasia''' is a long-lasting disease that causes total paralysis.
  
== Symptoms ==
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It doesn't appear on its own, but rather as part of quests if you have the [[Royalty DLC]] installed.
  
The only symptom is complete paralysis, with moving set to 10% maximum.
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== Stages ==
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The only stage is complete paralysis. When a pawn has paralytic abasia, their [[Moving]] is set to 10% maximum, which forces them to be [[downed]].
  
== Progression ==
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=== Progression ===
 
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Every day, the disease has a 1% chance of resolving on its own. Otherwise, it will end after a certain number of days.
Every day, the disease has a 1% chance of resolving on its own.
 
  
 
== Treatment ==
 
== Treatment ==
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A complete cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above. It can also be cured by administering a [[Healer mech serum]] or using the [[Unnatural healing]]{{AnomalyIcon}} ability.
  
A complete cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above.
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Outside of these three cures, there is no treatment that can relieve symptoms or accelerate disease progression. A [[biosculpter pod]]{{IdeologyIcon}} will not affect this disease.
  
Other than this, there is no treatment that can relieve symptoms or accelerate disease progression using conventional means.
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== Version history ==
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* Added at some point in 1.1.
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* Prior to 1.1.2654, the disease existed in the basegame and was fully functional, but did not appear in regular, unmodded gameplay.
  
 
{{Nav/disease}}
 
{{Nav/disease}}
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[[Category:Disease]]

Latest revision as of 04:04, 27 July 2024

Paralytic abasia is a long-lasting disease that causes total paralysis.

It doesn't appear on its own, but rather as part of quests if you have the Royalty DLC installed.

Stages[edit]

The only stage is complete paralysis. When a pawn has paralytic abasia, their Moving is set to 10% maximum, which forces them to be downed.

Progression[edit]

Every day, the disease has a 1% chance of resolving on its own. Otherwise, it will end after a certain number of days.

Treatment[edit]

A complete cure is expensive, requiring 10 glitterworld medicine and a doctor with medical skill 5 or above. It can also be cured by administering a Healer mech serum or using the Unnatural healingContent added by the Anomaly DLC ability.

Outside of these three cures, there is no treatment that can relieve symptoms or accelerate disease progression. A biosculpter podContent added by the Ideology DLC will not affect this disease.

Version history[edit]

  • Added at some point in 1.1.
  • Prior to 1.1.2654, the disease existed in the basegame and was fully functional, but did not appear in regular, unmodded gameplay.