Difference between revisions of "Chunk skip"

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(level 1, not 5.)
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== Summary ==
 
== Summary ==
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<chunkCount>5</chunkCount>

Revision as of 11:29, 9 August 2024

Chunk skip

Chunk skip

Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.

Base Stats

Type
Psycast

Ability

Psylink Level
1
Psyfocus Cost
4%
Neural Heat Gain
14
Casting Time
60 ticks (1 sec)
Range
24.9 tiles
Effect Radius
2.9 tiles
Caster Must Be Capable of Violence
False

Chunk skip is a level 1 psycast that teleports a number of chunks to the targeted point.

Acquisition

There are two ways to acquire the psycast Chunk skip:

  1. Upon reaching psylink level 1, a random psycast of level 1 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 1 psycast.
  2. Chunk skip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary

<canTargetPawns>False</canTargetPawns><canTargetLocations>True</canTargetLocations> <chunkCount>5</chunkCount> <scatterRadius>2.9</scatterRadius> Range of pulling in chunk, specify if whole map

Analysis

  • Chunk skip skips 5 nearby rock or steel slag chunks to a 5x5 target area in a random pattern.
    • Can be used to create some cover if fighting on open terrain where natural cover is sparse or is in inconvenient locations. The chunks can be quickly rearranged with a stockpile.
    • Sometimes can be used to steal cover from enemies, provided that your psycaster can target the desired chunks. This ability tends to skip chunks closest to the psycaster, so this might only be possible if they are a melee fighter and can get close to enemy positions.
    • Can be used outside of combat to quickly relocate chunks around your base right to the stonecutter's table or electric smelter. This can speed up production if a worker has to walk a sizable distance each time to get a new chunk.
    • A situational use would be to place chunks behind walls or in open doorways, therefore possibly preventing enemies from using superior 75% cover and forcing them to use chunks as inferior cover or to move to a different spot. This is unreliable due to the random pattern in which chunks are skipped to the target area, as well as the fact that pawns are not immediately forced to move if a chunk is placed on them - they are only prevented from standing on that tile again if they move.

Version history

  • 1.2.2719 - Added.
  • 1.4.3580 - Fix: Typo in description - "Skip the 5 chunks [...]" -> "Skip the closest 5 chunks [...]".