Difference between revisions of "Frenzy inducer"
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== Summary == | == Summary == | ||
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It has a range of 8 tiles in which it gives all human pawns the '''Frenzy field''' hediff, which slowly builds up over time, taking an in-game hour to increase by 30%, but taking around 5 times as long to dissipate the effect. Unlike the [[Sleep suppressor]], it will not cause a mood debuff. However, it will cause all nearby mental breaks to become the [[Berserk]] mental state, no matter the hediff level or percentage, however the [[Dead calm]]{{BiotechIcon}} gene takes priority over the frenzy inducer, leading to non-violent breaks instead. | It has a range of 8 tiles in which it gives all human pawns the '''Frenzy field''' hediff, which slowly builds up over time, taking an in-game hour to increase by 30%, but taking around 5 times as long to dissipate the effect. Unlike the [[Sleep suppressor]], it will not cause a mood debuff. However, it will cause all nearby mental breaks to become the [[Berserk]] mental state, no matter the hediff level or percentage, however the [[Dead calm]]{{BiotechIcon}} gene takes priority over the frenzy inducer, leading to non-violent breaks instead. | ||
Revision as of 12:31, 9 August 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Frenzy inducer
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 50 kg
- HP
- 100
- Flammability
- 50%
Building
- Size
- 1 × 1
- Placeable
- True
- Terrain Affordance
- Heavy
- Power
- -150 W
Creation
- Required Research
- Frenzy inducer
- Work To Make
- 6,000 ticks (1.67 mins)
The Frenzy inducer is a building added by the Anomaly DLC that increases the move speed and Global Work Speed of pawns at the cost of worse mental breaks.
Acquisition
Frenzy inducers can be constructed once the frenzy inducer research project has been completed. Note that this research requires dark study to unlock. Each requires 1 Shard, 100 Bioferrite and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Decay rate or isntant decline? Specifical rste from c#, other mechanical detail. |
This section has been suggested for recoding. Reason: Time tables ala Need pages. You can help RimWorld Wiki by improving it. |
It has a range of 8 tiles in which it gives all human pawns the Frenzy field hediff, which slowly builds up over time, taking an in-game hour to increase by 30%, but taking around 5 times as long to dissipate the effect. Unlike the Sleep suppressor, it will not cause a mood debuff. However, it will cause all nearby mental breaks to become the Berserk mental state, no matter the hediff level or percentage, however the Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks instead.
The Frenzy field hediff progresses in several stages:
- Very Mild (0% - 4.9%):
- No effect.
- Mild (5% - 34.9%):
- Move speed: +0.10c/s
- Global work speed: +20%
- Moderate (30% - 64.9%):
- Move Speed: +0.20c/s
- Global work speed: +30%
- Extreme (65% - 100%):
- Move Speed: +0.40c/s
- Global work speed: +50%
Analysis
The Frenzy inducer can be very useful in creating very efficient pawns, especially if combined with other tools from Anomaly such as the Sleep suppressor and the Neurosis pulse Psychic ritual, the combination of three effects at their apex makes all pawns: have a ×0% Sleep Fall Rate, a ×50% Recreation fall rate, and a +50% Global work speed bonus, which is then further increased by a multiplicative bonus of ×150% by the Neurosis pulse, for a base total of +225%. However, this comes with the cost of inducing a −6 and −4 mood penalty, from the Sleep suppressor and Neurosis pulse ritual respectively, the latter worsening from an increased Psychic sensitivity, as well as increasing the Mental break threshold by 8%, making it easier for pawns to suffer from mental breaks, causing them to go berserk. This risk can be averted temporarily by using Mind-numb serum to prevent mental breaks at the cost of only -5% Consciousness, which does not directly affect Global work speed, but will affect General labor speed, as the loss in Consciousness will affect Manipulation.
Version history
- Anomaly DLC Release - Added