Difference between revisions of "Ritual spot"
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− | {{ | + | {{About|the ideoligious ritual spot|the psychic ritual spot from the [[Anomaly DLC]]|Psychic ritual spot}} |
− | {{ | + | {{Infobox main|misc |
− | | name = | + | | name = Ritual spot |
− | | image = .png | + | | image = Ritual spot.png |
− | | description = | + | | description = A spot for carrying out certain kinds of rituals. |
− | | type = | + | | type = Building |
− | | type2 = | + | | type2 = Ideology (Buildings) |
− | | placeable = | + | | placeable = true |
− | | | + | | passability = standable |
− | | | + | | minifiable = false |
− | | | + | | size = 1 ˣ 1 |
− | | | + | | flammability = 0 |
− | + | | terrain affordance = light | |
− | | | + | | work to make = 0 |
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− | | work to make = | ||
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| page verified for version = 1.3.3069 | | page verified for version = 1.3.3069 | ||
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− | A ''' | + | A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]]. |
− | ==Acquisition== | + | == Acquisition == |
− | + | Ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. | |
− | ==Summary== | + | == Summary == |
− | + | {{Stub|section=1|reason=Missing a lot of mechanical detail}} | |
+ | The purpose of a ritual spot is to give access to rituals early game before access to ideograms, or when rituals must be outside. | ||
− | ==Analysis== | + | == Analysis == |
− | + | {{Stub|section=1|reason=General. also specifically value proposition of alternatives, when to change over etc}} | |
− | ==Version | + | The ritual spot is useful in the early game when you haven't built any religious structures, as it can be placed instantly and for free. It is also very useful for rituals that must be outdoors, such as the Skylantern festival. |
+ | |||
+ | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | {{ | + | |
− | [[Category: | + | {{Nav|ideology|wide}} |
+ | [[Category:Ideology (Buildings)]] |
Latest revision as of 06:52, 13 August 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is about the ideoligious ritual spot. For the psychic ritual spot from the Anomaly DLC, see Psychic ritual spot.
Ritual spot
A spot for carrying out certain kinds of rituals.
Base Stats
- Type
- Building – Ideology (Buildings)
- Flammability
- 0%
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
Creation
- Work To Make
- 0 ticks (0 secs)
A Ritual spot is a ritual focus added by the Ideology DLC.
Acquisition[edit]
Ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing a lot of mechanical detail. |
The purpose of a ritual spot is to give access to rituals early game before access to ideograms, or when rituals must be outside.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. also specifically value proposition of alternatives, when to change over etc. |
The ritual spot is useful in the early game when you haven't built any religious structures, as it can be placed instantly and for free. It is also very useful for rituals that must be outdoors, such as the Skylantern festival.
Version history[edit]
- Ideology DLC Release - Added.