Difference between revisions of "Proximity detector"
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{{Anomaly}} | {{Anomaly}} | ||
{{Stub|reason=General}} | {{Stub|reason=General}} | ||
− | {{Image wanted|reason=1) Image of what it looks like when it has detected a creature | + | {{Image wanted|reason=1) Image of what it looks like when it has detected a creature}} |
{{Infobox main|building | {{Infobox main|building | ||
| name = Proximity detector | | name = Proximity detector | ||
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== Summary == | == Summary == | ||
− | + | A powered proximity detector notifies the player when an invisible creature is in a 19.5-tile radius of the detector. Invisible creatures include [[sightstealer]]s, [[revenant]]s, and pawns under the the effect of the [[invisibility]] psycast{{RoyaltyIcon}} or psychic invisibility power of the [[revenant vertebrae]] | |
− | |||
− | When an invisible pawn is detected in the radius, a notification is displayed stating ''"A proximity detector has detected an invisible creature"'', the yellow crystal in the | + | When an invisible pawn is detected in the radius, a notification is displayed stating ''"A proximity detector has detected an invisible creature"'', the yellow crystal in the center of the detector turns red, and the detector emits a red glow. The detector will ''not'' reveal the creature, tell you specifically where it is, or tell you how many creatures there are. It only indicates that at least one invisible pawn is in its detection radius. |
The creature does ''not'' need to be moving to be detected. | The creature does ''not'' need to be moving to be detected. | ||
− | + | <gallery> | |
+ | File:Proximity detector radius.png|Detection radius | ||
+ | File:Proximity detector glowing.webm|Notification and glowing upon detection | ||
+ | </gallery> | ||
== Analysis == | == Analysis == | ||
While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating. | While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating. |
Revision as of 12:43, 17 August 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: 1) Image of what it looks like when it has detected a creature. |
Proximity detector
A scanner capable of detecting invisible creatures. The device raises an alarm when it detects the presence of psychically invisible biosignatures within its radius.
Base Stats
- Type
- Building – Anomaly (Buildings)
- Mass
- 20 kg
- HP
- 100
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Terrain Affordance
- Light
- Power
- -75 W
- Light Radius
- 1.73
Creation
- Required Research
- Proximity detector
- Work To Make
- 6,000 ticks (1.67 mins)
- thingCategories
- BuildingsMisc
- buildingTags
- Anomaly
The proximity detector is a building added by the Anomaly DLC that aids in the detection of invisible creatures.
Acquisition
Proximity detectors can be constructed once the proximity detector research project has been completed. Note that this research requires dark study to unlock. Each requires 15 Bioferrite, 1 Component and 6,000 ticks (1.67 mins) of work modified by the construction speed of the builder.
Additionally, when starting a game with the Anomaly start you will have one proximity detector by default, but lack the ability to make more.
Summary
A powered proximity detector notifies the player when an invisible creature is in a 19.5-tile radius of the detector. Invisible creatures include sightstealers, revenants, and pawns under the the effect of the invisibility psycast or psychic invisibility power of the revenant vertebrae
When an invisible pawn is detected in the radius, a notification is displayed stating "A proximity detector has detected an invisible creature", the yellow crystal in the center of the detector turns red, and the detector emits a red glow. The detector will not reveal the creature, tell you specifically where it is, or tell you how many creatures there are. It only indicates that at least one invisible pawn is in its detection radius.
The creature does not need to be moving to be detected.
Notification and glowing upon detection
Analysis
While proximity detectors may seem helpful, they generally only provide a small benefit against sightstealers. By the time a detector is activated it will likely be too late to get colonists into a safe spot due to the speed of a sightstealer. They will, however, help determine when a sightstealer threat is over because it will stop activating.
Proximity detectors also provide insight into the general location of a revenant. This can be helpful in combination with a disruptor flare pack, giving a general idea which area to reveal with disruptor flares in order to prevent colonists from becoming hypnotized.
Version history
- Anomaly DLC Release - Added