Difference between revisions of "Tox shell"
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(mentioning research costs being cheaper. and specified mortar ammunition for the last part of the section since the tox trap page covers its use) |
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== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=General - jotted down some basic thoughts, but needs more}} | {{Stub|section=1|reason=General - jotted down some basic thoughts, but needs more}} | ||
− | + | Mostly useful for making IED tox traps. It is also faster to unlock for these as it doesn't require Mortars to be researched. | |
− | + | As for Mortar Ammunition it is useful for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns, they have a longer radius then explosive shells, making a high shooting skill less necessary. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier. However, to maintain uptime on it, more than one mortar may have to be manned. | |
== Version history == | == Version history == |
Revision as of 03:07, 2 September 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General, also fill out infobox weapon details. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Images of fired AoE and one of stack AoE (1 shell and full stack designated by color) in a style similar to File:Firefoam shell radius.png. |
Tox shell
An artillery shell containing reagents that, when combined, generate deadly tox gas. When fired, it will stick into the ground and release tox gas for some time before expiring.
Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup that can be lethal.
Base Stats
- Type
- Crafted resources – Mortar shell
- Tech Level
- Industrial
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4
Creation
- defName
- Shell_Toxic
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The tox shell is a type of mortar shell that, upon exploding, releasing a cloud of tox gas ? tiles in radius. The cloud persists for ?? seconds.
Acquisition
Tox shells can be crafted at a machining table once the tox gas research project has been completed. Each requires 10 Steel, 10 Chemfuel, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4. The cost is increased to 15 steel and 15 chemfuel if the Classic Mortars difficulty option is enabled.
Usage
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
IED tox trap | 2 | Building - Security |
Summary
Tox shells can be fired by a mortar to create tox gas. When the shell lands, the shell lingers and emits tox gas for ? ticks.
Also used to create IED tox traps.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - jotted down some basic thoughts, but needs more. |
Mostly useful for making IED tox traps. It is also faster to unlock for these as it doesn't require Mortars to be researched.
As for Mortar Ammunition it is useful for hitting enemies where damaging shells would cause collateral damage - e.g. near friendly structures or providing danger-close fire support for tox gas immune pawns, they have a longer radius then explosive shells, making a high shooting skill less necessary. Note that tox shells aren't effective by themselves, they are unlikely to kill anyone, so they generally must be paired with sending out colonists to fight. But tox gas does inflicts significant statistical penalties if you can fight enemies in it, so they can make winning battles a lot easier. However, to maintain uptime on it, more than one mortar may have to be manned.
Version history
- Biotech DLC Release - Added.
- 1.4.3580 - Reduced explosive radius of tox shells when detonated by damage.